





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi everyone, first of all I would like to thank everyone who had given the game a shot. As mentioned before, the animations will indeed be reworked, and right now I am ready to push out some minor changes that should improve the gameplay bit by bit. In addition, the legacy version (v1.01), the first released state is now available via a branch. If you ever want to come back to it. Combat gameplay changes for Shamir: Quee - Combo A - Animation adjusted to be punchier. Quee - Combo B - Animation adjusted to be less snappy once finished. Quee - Launcher - Animation adjusted to look less terrible. Quee - Drillthrough - Slightly adjusted the windup animation. Quee - Acid Breath - Fixed weird jitter when the loop ends, adjusted projectile spawn timers. Bug fixes: Fixed an issue in a rare scenario where if the Player falls out of bounds while in combat arena, it would send them to the checkpoint position instead of their last known position. (Thank you for pointing this out, Mccoolinator.) Additional notes: I am going to open up a dev branch of the game where I'll be pushing out updates for the additional content in progress, where you would be able to access stuff normally inaccessible. Basically, what people refer to PTS in any multiplayer game, except you know... It's all local. Anyway, this will happen later after I'll be done with reworking majority of the player animations. Thank you again everyone for your feedback, it means a lot.
[ 6084 ]
[ 1345 ]
[ 4067 ]