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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Hi! This is a patch for the small patch. Just as a fair note, I am trying to resolve any possible animation issues as soon as possible. As that is the main criticism I've been seeing after all. Hence why another small quick update. Don't expect them to be as frequent as they are today. General: Shamir's animation layers no longer switch instantly, instead they are lerping (smoothing) from Normal Animations to Combat Animations smoothly. This should reduce the amount of "snapping" between the animations that don't end with full combo in most scenarios. D.Magnum - fixed an issue where Firey Uppercaut didn't aim at the enemy correctly when activated. Toothpick - Spin To Win - No longer has a 1 frame looping issue. Toothpick - Fixed an error where trying to pull empty space caused an error in the log. (It didn't affect the gameplay before but it bothered me.) Toothpick - No longer tries to pull walls or objects. (It had no effect and didn't affect the gameplay before but it bothered me.) Dodge Style: Dodge mode - Restored directional leaning (visual only.) Pressing the Dodge style action without an enemy nearby will no longer make Shamir look at the center of the universe. (0,0,0)
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