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Hi there everyone, I forgot to mention before that I also do have a normal day time job, so the patches will likely be small like that during the normal week, lol. I hope you don't mind too much. In this small patch I'd like to address the floatiness that some people experienced. In the game, there's actually 2 gravities, one activates when you are out of combat and without the weapon for platforming, and another one in the combat itself. Now, the lower gravity in the combat is there to make some things a bit easier, however I am aware some people are not fans of that. That's fine! So in response to that, I've added a new gameplay option in the Gameplay settings menu, that disables the floaty gravity entirely. It might make the combat a bit harder, but it's an option to have. Have fun! General: -Shamir's gun animation layer is now smoothened out just like melee combos to make smoother transitions between each animation. -Gameplay options - Added a toggle for "Hardcore gravity.", disabling the floatiness of character mid air entirely, be it in combat or in platforming sections. Claws: -Super Slam - Animation updated to be more punchy. Toothpick: -Spin To Win - Reduced the time it takes to start spinning.
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