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✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
- Claws - Idle stance adjusted. - Toothpick - Animation delay for Spin To Win fixed so now it's basically instant. - Toothpick - Combo, more minor adjustments. - Toothpick - High Roller - Animation adjustments to add better "recovery." - D.Magnum - Slicing menace - Animation adjustments. - D.Magnum - Charged shot - Animation adjustment for shooting while grounded. - General - Bosses (in the main campaign) no longer stay and wait for you to hit them first, they will now start attacking as expected. - General - When the player dies, the weapons will no longer be visible or float in air in some situations. - Enemies no longer swap to idle animation if you land a melee hit on them as they dodge. - Boss 01 (Elegante) - Gave projectiles a small spawn effect so it looks better. - Mission 03 - Added some wind (pushing physics) on the roofs. - Mission 04 - Fixed a very small gap in the intro area allowing you to get stuck. - Mission 04 - Adjusted one encounter trigger size so it can't be accidentally skipped.
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