There are no "major" back-end changes in the game, so this update is skipping the Beta channel. Changelog: - Brain MSG - will no longer trigger a notification in the missions if the game has been completed on the save file. - Claws - Now have "Toxic" property, dealing additional damage over time and slowing down basic enemy movement, this should make the weapon feel less "boring" and have more use with crowd control. - Claws - Now have different visual effects and particles. This should help to ensure the player can easily tell which weapon they are using based on the VFX and color alone. (Previously, this weapon caused some confusion with Quee, as the effects looked rather similiarly to each other.) - Extras - Now can scroll through the character text similiarly to World and Enemy text. - Game completion - Fixed incorrect text showing up instead of "Unlocked:" - Huntress - Can no longer flap her wings or switch weapons if she is dead. Because she is dead. - Main Menu - Added the ability to check collected collectibles in the extras menu, so you don't have to enter the mission to check what's left to collect. - Main Menu - Now can use back arrows to go to the last unlocked mission, and forward arrow to go back to 1 if you reached the last unlocked mission. - Mission 1 - Fixed an issue where if you were to restart from the checkpoint, wrong music track will play and the waypoint will be incorrect. - Mission 11 - Fixed the sensetivity being different in the Turret Section compared to normal gameplay. - Mission 12 - Performance improvements in the last arena. - Shotgun - Now can re-charge even if the charged ammo isn't spent. - Tutorial - Fixed the compass overlaying on-top of the tutorial text. - Vs Knight - Lowered HP regain on lower difficulties. - Vs Knight - Projectiles spawned during Knight's CT are now slower, this scales back up on higher difficulties. Known issues and suggestions: - See Trello. Bugs are in the first tab, if you find a something else, let me know. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you have any suggestions or feedback, feel free to suggest them on the forums. All is read, and all is considered. Cheers.
Heartless & Dreadful : Return by 72 hours
Kirillian
Kirillian
It'll come when it's ready.
Singleplayer
Game News Posts 106
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(35 reviews)
https://store.steampowered.com/app/1701890 
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A being that hosts a tournament for the strong. They call it The Dark Lord.
For what purpose does it host a tournament? Who knows. Some say it enjoys the sight of young blood being spilled. Some say it is for some other, unknown motives.
Obviously The Dark Lord knew that no one would simply go ahead and spill their blood for him... so he offered a reward.
A wish. Anything the winning team could wish for, will be granted to each of it's members.
Shamir, one of the leading demon lords and his small team, Dominika and Kair have been on a streak, steadily getting closer to their goal... Ever since they've heard of the tournament they have been working on hard on being on top.
Everything has been going well... Until...
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Heartless and Dreadfull is a character action game, made mostly by one dude. It features satisfying and fun combat.
The game has a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability.
And a mode that would test your endurance to the max.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: Ryzen 3400G
- Graphics: Ryzen 3400G APU will work. you might want to lower the shadow resolution though.
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: AMD Ryzen 7 or better.
- Graphics: Nvidia GTX 1000 series or higher
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
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