This one is also skipping the beta channel due to no major changes on the backend, very minor fixes really. Thank you everyone for the reports and your feedback. Changelog: Claws - Fixed Moonlight not dealing Toxic damage as intended by previous patch. Claws - Added missing particle effecst to Rising Sun General - Hint about dodging out of any attack - clarified. General - Fixed an issue where a pulley's handle would count as the ground, causing a very small problem during platforming. General - Fixed the abilitiy to use dodge up while in the vehicle, causing the character to have a stroke. General - Fixed Jump-Pad's collider not counting as grounded if you are not touching the center of the jump trigger. General - To improve platforming, you can now jump a lot safer from platform's ledges. (Added a 0.1s delay to make the player still count as grounded if they just fell from the edge, to give some room for error in platforming and slope jumping.) UI - Clarified that you need to press the difficulty button in the level loader to continue the game. UI - Fixed some overlaps in the graphics settings. UI - Fixed minor spelling errors. UI - Updated Claw move previews in the upgrades menu/movelist to represent the updated color scheme and Toxic abilities. Mission 01 - Made a level completer trigger way larger so the chances of missing it are way smaller. Mission 01 - Removed a specific leftover jump pad from old level layout that was not meant to be accessible. Mission 02 - Removed some confusing rocks in one of the encounters, they had no collision anyway and were just in the way. Mission 02 - Allowed the player to go back after beating the encounter near the statue, instead of being forced to proceed. Mission 04 - Fixed the possibility of starting the combat near the CT increase collectible in such a way you'd be locked out of the arena, causing a possible softlock. Mission 05 - Reduced flicker where pointed out. Mission 08 - Minor collision improvements. (Mainly just one rock, really.) Mission 08 - You can now jump on the boats, because boats are fun. Post-Game - Day 2 Dialogue with Kair - Fixed the wrong image displaying in the dialogue. Post-Game - Seth, added a missing picture in Day 1 Dialogue. Known issues, If you find something broken, let me know. You can either email me or send it on the Steam Discussions/Forums. As per usual, tracking for bugs and requests is on the trello: https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
Heartless & Dreadful : Return by 72 hours
Kirillian
Kirillian
It'll come when it's ready.
Singleplayer
Game News Posts 106
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(35 reviews)
https://store.steampowered.com/app/1701890 
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A being that hosts a tournament for the strong. They call it The Dark Lord.
For what purpose does it host a tournament? Who knows. Some say it enjoys the sight of young blood being spilled. Some say it is for some other, unknown motives.
Obviously The Dark Lord knew that no one would simply go ahead and spill their blood for him... so he offered a reward.
A wish. Anything the winning team could wish for, will be granted to each of it's members.
Shamir, one of the leading demon lords and his small team, Dominika and Kair have been on a streak, steadily getting closer to their goal... Ever since they've heard of the tournament they have been working on hard on being on top.
Everything has been going well... Until...
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Heartless and Dreadfull is a character action game, made mostly by one dude. It features satisfying and fun combat.
The game has a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability.
And a mode that would test your endurance to the max.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: Ryzen 3400G
- Graphics: Ryzen 3400G APU will work. you might want to lower the shadow resolution though.
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: AMD Ryzen 7 or better.
- Graphics: Nvidia GTX 1000 series or higher
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
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