Changelog: - Alt tabbing when the game is paused will no longer unpause the game. - Fixed an issue where if you were paused when moving forward, and then pressed the boost button while the game is paused, it would slightly drain your Chaos Trigger energy. - Fixed an issue where some of the enemies, may not get out of their attacking state when stunned within a very specific frame combination. (Note, this is to fix Seth turning passive, i was still unable to reproduce the issue reported by the players as it clearly seems to be very frame perfect and maybe I am just unlucky, but I still can't repro it myself. This fix is an attempt on resolving that. Hopefully that works. Hopefully.) - Fixed an issue where the players were able to get out of Seth's combat arena after defeating him. - General - Added a confirmation prompt when you press restart from checkpoint, just like the one that shows up when you try to exit the mission. - General - Added gamepad support for the menu added in the previous patch. - General - Gamepad detection should now be improved as instead of checking for the name of the gamepad (i.e if it contained dualshock or xbox it would return true) now checks for the input method instead, so if it detects dinput or xinput device plugged in, it should count as activated. - General - Landing on top of the vehicle no longer makes the character float on the vehicle until moved elsewhere. - General - Shooting guns without the lock on will now not show the lock on icon on the target. Just makes it feel better, like in a certain other action game you may know. - Malice's hurt sounds were... re-cut now that no peanut november is over. - Mission 05 - Minor collision fixes. - Upgrades menu - Now when the weapon is obtain, it should show up in the list immidiately. (This is my second attempt to fix it, it seems to function in the editor. Let me know if there's still a problem.) - Vs Knight - Knight's shield will no longer make the camera rarely freak out and zoom in into the floor. Known issues. - See Trello. It's the first tab, if you find a few spicy bugs, do let me know. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
[ 2023-12-03 12:58:36 CET ] [ Original post ]
🕹️ Partial Controller Support
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A being that hosts a tournament for the strong. They call it The Dark Lord.
For what purpose does it host a tournament? Who knows. Some say it enjoys the sight of young blood being spilled. Some say it is for some other, unknown motives.
Obviously The Dark Lord knew that no one would simply go ahead and spill their blood for him... so he offered a reward.
A wish. Anything the winning team could wish for, will be granted to each of it's members.
Shamir, one of the leading demon lords and his small team, Dominika and Kair have been on a streak, steadily getting closer to their goal... Ever since they've heard of the tournament they have been working on hard on being on top.
Everything has been going well... Until...
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Heartless and Dreadfull is a character action game, made mostly by one dude. It features satisfying and fun combat.
The game has a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability.
And a mode that would test your endurance to the max.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: Ryzen 3400G
- Graphics: Ryzen 3400G APU will work. you might want to lower the shadow resolution though.
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: AMD Ryzen 7 or better.
- Graphics: Nvidia GTX 1000 series or higher
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
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