So the important note is: Recently, I've been driven to the hospital by an ambulance a couple of days ago due to my heart feeling rather... funky. Don't worry. Not dead yet, but I am going to be visiting the doctors next week once my insurance will be active. I know no one really wants real life issues to slip into the patch notes, but I am mostly shoving it there so you know as to why some updates have slowed down. Do be aware I'll still do my best to update as much as I can whenever I can (and if there will be a major gamebreaking bug I'll fix it right away of course), but right now I have to take a break due to health. I hope that is understandable. Thank you for playing. Do take care of your health as well, my dear player. Changelog: - Vs Knight - Knight's weapons now light up whenever they are able to do damage, making it easier for the player to know when they can parry or get damaged. (Just like with other enemies in the game.) - Vs Last Boss - Added the same teleportation effect as other bosses have to make it easier to tell when the boss is about to teleport. (Yeah, that boss is still a mess. Well aware.) - Mission 06 - Added a few collectible crystalized bloods to make it easier to tell where to jump to proceed with the mission. - Vehicle - Added a small cooldown to prevent the player from accidentally getting on the bike after dismounting it. - Vehicle - The braking speed has been increased to make the Vehicle better to control. - Training - Added an option to turn off enemy aggression. - Training - Added an option to disable enemy sounds. (No more sandbag squeaks if you don't want em.) - Added an option to turn on "Super Mode" after unlocking Hellish Hellfire. This option will give you infinite Chaos Trigger and Sinner energy during the normal missions. Known issues: - Not that I am aware of. But please do report issues either via email or on the steam discussions. I am always keeping an eye on them. In addition, feedback is always appreciated. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
Heartless & Dreadful : Return by 72 hours
Kirillian
Kirillian
It'll come when it's ready.
Singleplayer
Game News Posts 106
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(35 reviews)
https://store.steampowered.com/app/1701890 
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A being that hosts a tournament for the strong. They call it The Dark Lord.
For what purpose does it host a tournament? Who knows. Some say it enjoys the sight of young blood being spilled. Some say it is for some other, unknown motives.
Obviously The Dark Lord knew that no one would simply go ahead and spill their blood for him... so he offered a reward.
A wish. Anything the winning team could wish for, will be granted to each of it's members.
Shamir, one of the leading demon lords and his small team, Dominika and Kair have been on a streak, steadily getting closer to their goal... Ever since they've heard of the tournament they have been working on hard on being on top.
Everything has been going well... Until...
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Heartless and Dreadfull is a character action game, made mostly by one dude. It features satisfying and fun combat.
The game has a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability.
And a mode that would test your endurance to the max.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: Ryzen 3400G
- Graphics: Ryzen 3400G APU will work. you might want to lower the shadow resolution though.
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: AMD Ryzen 7 or better.
- Graphics: Nvidia GTX 1000 series or higher
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
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