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Changelog: - Claws - Backwards dodge removed and replaced with the dodge move below. - Dodge - Added a different kind of backwards dodge that functions similiarly to the directional one. At first I was concerned it would be too busted, but it's balanced enough. - Tutorial - Added two enemy spawners to practice some "real" combat in the area. - Tutorial - Added an explanation to the enemy icons. - Grindblade - Judge's Gear - Input simplified to make it easier to pull off. - Snipers - Projectiles are now faster against Melee type players to make them more of a threat. - Mission 03 - Fixed an issue where the player could get stuck in one of the arenas after teleporting towards an enemy. (Yup, a surprise old mesh.) - Mission 06 - Added another checkpoint after the first unlocked gate. - General - Getting hit by the spikes no longer causes the music to stop for a millisecond and restart. - General - Breakable objects now have a more distinct hue to them. - General - "Begin" is no longer the default selected button for the gamepad in the main menu to avoid players accidentally erasing their save file. - Costumes - Now have visible conditions to unlock them in the main menu. - Vs. Knight - Fixed an issue where his weapons would not stop lighting up whenever his hitboxes get disabled. (Because Editor Vs Live build differences are cool.) - UI - Whenever attacking a boss, their lifebar shall shake on the UI. - UI - Whenever recieving damage, the HUD will do a subtle shake now. Known issues: - Not that I am aware of. But please do report issues either via email or on the steam discussions. I am always keeping an eye on them. In addition, feedback is always appreciated. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
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