Well, this was quite the year indeed.
The game got released, and it's first review was a negative review. Which broke my heart, but it's understandable as to why.
Looking back at the original build with all it's jank and stank, it does make me wonder what I was thinking releasing it like this.
But that's the problem with working on something alone for so long, it seems that you just kind of "get used to it", all the stinky stuff, and you won't figure out what's wrong until someone points it out.
Even my play tester friends had no issues like the ones that were found on release (nor the general feedback on some quality of some things that had to improve.)
So despite all that, someone never gave up, and I am not talking about just me, of course. I am talking about all of you wonderful people that had given the game a chance, reported bugs, and provided all kinds of feedback.
Thank you.
Without you all, the game wouldn't be in a good state. I thank you all once again who've played the game. All 300 of you, you are truly wonderful.
(Also yay, a fine milestone to end the year on, eh?)
Anyways. Remember, there's still more content to come. In fact, I am now giving my attention to playable Enerith in a priority over Realm Of The Rogue because, ROTR actually relies on a third party thingie, which I am not having a good time working with. So I may just end up scrapping it and re-doing the whole generation system myself from scratch.
But that's for some other time.
Here's a few work in progress screenshots, of Enertih barely functioning as a playable character as of now.
I hope to release him sometime in 2024, can't give out any dates though because you know, code is code, bugs are bugs, and health is health.
With that being said, Happy New Year. Hope you have a nice cake or booze. Or both. Just don't pour booze on the cake, it wouldn't taste good... Or will it?
Have you ever had chocolate on cheese? It's surprisingly good.
Okay, see you soon.
(Also buy the game. There's still 15% off until Jan 4.)
[ 2023-12-31 17:46:08 CET ] [ Original post ]
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A being that hosts a tournament for the strong. They call it The Dark Lord.
For what purpose does it host a tournament? Who knows. Some say it enjoys the sight of young blood being spilled. Some say it is for some other, unknown motives.
Obviously The Dark Lord knew that no one would simply go ahead and spill their blood for him... so he offered a reward.
A wish. Anything the winning team could wish for, will be granted to each of it's members.
Shamir, one of the leading demon lords and his small team, Dominika and Kair have been on a streak, steadily getting closer to their goal... Ever since they've heard of the tournament they have been working on hard on being on top.
Everything has been going well... Until...
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Heartless and Dreadfull is a character action game, made mostly by one dude. It features satisfying and fun combat.
The game has a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability.
And a mode that would test your endurance to the max.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: Ryzen 3400G
- Graphics: Ryzen 3400G APU will work. you might want to lower the shadow resolution though.
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: AMD Ryzen 7 or better.
- Graphics: Nvidia GTX 1000 series or higher
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
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