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Adding knight's stuff into the movelist. It's a bit annoying how it works, but my own fault for not considering future updates lol. General - "Shielded" Enemies no longer bleed when damaged. General - Training - Currency no longer spawns in the training mode on enemy's death. General - Training - Bosses now can be spawned in the training mode. General - Training - Other enemies can now be spawned in the training mode at the same time via different spawners. (This was in previous quick fix, but thought I may mention it here as well, just in case.) General - Training - You now have an option to pick what "difficulty" will the enemy spawn on, this should allow you to practice against specific enemies on specific difficulties. General - UI Style can now be picked from the extras menu in the game's options. This however will require a level restart in order to apply. General - Compressed many videos in order to save some disc space. Known issues - In divergence mode, if sinner gets unlocked, the extra playable characters are currently experiencing a bug where they behave slightly incorrectly. This is being taken a look into. It doesn't hard lock the game or anything, but it'll be fixed next patch. As for others, none. Feel free to check trello for bug tracking and requests. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky discord. https://discord.gg/2ZyurUSbeE
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