





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
I did add knight's stuff in the movelist, so you'll be able to access it when he comes out as a playable. Yay. (He still needs more moves and bug fixes before that, though.)
General - Added an indicator to already collected collectibles on levels. So if you re-visit a spot, it will tell you that the item has already been collected. This should make searching for collectibles a bit simpler.
General - Disabled weapons will no longer be "available" if disabled via items menu when starting the level.
General - Divergence - Unlocking Sinner in the main campaign no longer affects other playable characters.
General - Fixed a rare issue where if you used slide into boss characters, then used teleportation in the dodge mode afterwards by quickly switching to it while the slide state was still active, it would teleport you really high into the sky.
General - Fixed the "Free Lock" video missing from the movelist.
General - Grass now properly reflects light where applicable.
Huntress - Now has a light, to navigate darker areas a bit easier.
Shamir - Guard - Projectile Deflection has been added into the movelist in the Guard tab. It was already in the game, I just forgot to add it in there. Whoops.
Known issues - None. Feel free to check trello for bug tracking and requests.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky discord. Whichever works best.
https://discord.gg/2ZyurUSbeE
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