





🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
Been mostly cleaning up the mess that is there for future use and still working on the knight.
The doppelganger mechanic for the knight is now very much functional. But needs a bit of optimization.
I think there's only a few more moves left until he can be truly playable. I am still not sure if I'll end up making an extra mission or not for him though. Regardless, it'll still be a free update.
Sinner - Fixed an issue where the super attack animation would get cancelled when attacked right before it fully starts.
General - Guard Mode - Discharge - Slightly reworked to feel "better".
General - Guard Mode - Fixed an animation not playing out properly when guarding.
General - Movement - Now has a subtle character tilt when moving forward and rotating the camera.
Quee - Fixed an issue where if you held the attack button on a different weapon, then switched back to quee, Boomerang would automatically activate if unlocked.
General - You can now re-fight the credits from the main menu if you've beaten the game at least once on your save file.
Other minor adjustments that you likely won't notice, it's mostly to improve my own workflow, really.
Known issues - None as far as I know. Feel free to check trello for bug tracking and requests.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky discord. Whichever works best.
https://discord.gg/2ZyurUSbeE
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