Initially I was going to release all of this with the playable knight update, but, things happen.
I may have a surgery coming up, so I thought I'll just dump it here.
You know. For... just in case reasons.
- General - Fixed a rare issue where the jumping animation wouldn't play out or have a delayed animation
- General - Minor performance increase for hit effects, there is now a max amount of lights that can be spawned from a hit effect, which will improve performance in areas with a lot of enemies being hit at once.
- General - Minor lighting improvements, as it turns out a specific shader ignored directional light. The player and enemies are now properly affected by it where needed. This does not cause any performance decreases, as it is simply adds information for the shader to take data from.
- General - Lighting has been re-baked in some levels, mainly where it was realtime before. Expect better performance in Mission 01.
- General - Some missing locale(Language) information has been added.
- General - Mission number now shows up in the pause menu.
- General - Multiple enemies recieved additional LODs to improve performance where possible.
- General - The character tilting system now rebalances the character tilt when the camera is not moving.
- General - Charged shot sounds now stop when switching ranged weapons. (Granted, this is probably a more temporal workaround for the annoying charging sound effect not stopping in some scenarios, I think I should take a look into it a bit more later.)
- Huntress - Fixed an issue where Huntress would have "Dodge mode" visisble on her user interface. This was an unintentional side effect from developing playable knight as he reuses the same system.
- Huntress - Reduced the walking speed animation in order for it to look a bit more natural.
- Shamir - Will now properly aim up and down, the aiming system from Huntress has been ported over. This however, doesn't affect the grenade launcher for balancing reasons.
- Shamir - Grenade Launcher - Reduced the damage output of the grenade launcher itself.
- Shamir - Grenade Launcher - Reduced the damage of the explosive dump.
- Shamir - Grenade Launcher - Added a missing muzzle flash effect.
- Shamir - Grenade Launcher - A new move has been added to the upgrades menu. (You know, I probably should have added a cooldown for it... Oh well, enjoy no cooldown while it lasts.)
Move in question:
- Mission 12 - Small balance adjustments for the enemies for that specific mission.
- Upgrade Menu - Split the collected HP/CT upgrade lines so they are easier to read.
Known issues -
Technically, only the Linux one, but that's outside of my hands. Proton team is aware of it and have a ticket for it.
https://trello.com/b/suviZn7g/known-issues-and-bug-tracking
If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky discord. For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best.
https://discord.gg/2ZyurUSbeE
Heartless & Dreadful : Return by 72 hours
Kirillian
Kirillian
It'll come when it's ready.
Singleplayer
Game News Posts 106
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(35 reviews)
https://store.steampowered.com/app/1701890 
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A being that hosts a tournament for the strong. They call it The Dark Lord.
For what purpose does it host a tournament? Who knows. Some say it enjoys the sight of young blood being spilled. Some say it is for some other, unknown motives.
Obviously The Dark Lord knew that no one would simply go ahead and spill their blood for him... so he offered a reward.
A wish. Anything the winning team could wish for, will be granted to each of it's members.
Shamir, one of the leading demon lords and his small team, Dominika and Kair have been on a streak, steadily getting closer to their goal... Ever since they've heard of the tournament they have been working on hard on being on top.
Everything has been going well... Until...
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Heartless and Dreadfull is a character action game, made mostly by one dude. It features satisfying and fun combat.
The game has a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability.
And a mode that would test your endurance to the max.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: Ryzen 3400G
- Graphics: Ryzen 3400G APU will work. you might want to lower the shadow resolution though.
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: AMD Ryzen 7 or better.
- Graphics: Nvidia GTX 1000 series or higher
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
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