If you have any issues other with the game let me know, I've pushed this one out because there were some critical issues that were brought to my attention. As is, still working on Dominika, she does have plenty of moves to be playable now, but requires just a few more and animation polishing. - General - Adjusted font size for languages other than english to ensure all text fits properly. - General - All brain messages are now unlocked when in the New World, it was meant to be unlocked there, I just forgot. - General - Changed the way directional moves work for forward/backward hold. This should make these moves more consistent on gamepad. - General - Fixed an issue in mission 11 where if you got hit by the projectiles, the tram would fly off, preventing the ability to finish the mission. - General - Fixed an issue when the character's direction would get stuck and not rotate correctly when the fixed camera angle was used. - General - Fixed an issue where combo value would not reset when using a few moves or landing mid combo. - General - Fixed an issue where if you had Lock On Mode selected as Toggle, you would not be able to use any of the moves that required you to lock on. - General - Fixed an issue where landing animation wouldnt play on some weapons. - General - Fixed an issue where you tried to pick FSR quality via gamepad, the gamepad cursor would get stuck selecting nothing. - General - Switched from il2cpp to .Net compliation, this will allow users to easily modify the game's code utilizing tools like bepinex/melon loader, or dnSpy for modding. - Shamir - Some moves got their timing adjusted just so it feels more right. Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best. https://discord.gg/2ZyurUSbeE
Heartless & Dreadful : Return by 72 hours
Kirillian
Kirillian
It'll come when it's ready.
Singleplayer
Game News Posts 106
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive
(35 reviews)
https://store.steampowered.com/app/1701890 
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A being that hosts a tournament for the strong. They call it The Dark Lord.
For what purpose does it host a tournament? Who knows. Some say it enjoys the sight of young blood being spilled. Some say it is for some other, unknown motives.
Obviously The Dark Lord knew that no one would simply go ahead and spill their blood for him... so he offered a reward.
A wish. Anything the winning team could wish for, will be granted to each of it's members.
Shamir, one of the leading demon lords and his small team, Dominika and Kair have been on a streak, steadily getting closer to their goal... Ever since they've heard of the tournament they have been working on hard on being on top.
Everything has been going well... Until...
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Heartless and Dreadfull is a character action game, made mostly by one dude. It features satisfying and fun combat.
The game has a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability.
And a mode that would test your endurance to the max.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: Ryzen 3400G
- Graphics: Ryzen 3400G APU will work. you might want to lower the shadow resolution though.
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: AMD Ryzen 7 or better.
- Graphics: Nvidia GTX 1000 series or higher
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
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