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Kair's quite close to the finish line, I think. Got about 2-3 more moves left to do I think, then it'd be animation polish and balancing. For now though, here's a patch. - More UI prettification, other minor adjustments to the loading screen, added missing images for custom mission, re-fight credits, total result, exit to menu in the level loader. - Improved hitstop effect for things that use it. - Re-fixed the camera zoom because it apparently didnt work last time. My brain is rotten. - Fixed the player's shadow not moving with the animation if the animation was out of bound of the player's collision shape. Likely won't be noticed much on already existing characters. - Recompressed some files to reduce the game's size on the disk (About 1GB less.) Also may reduce vram usage in some cases. Also some video previews should have better visual quality now. - Reduced internal cooldown for Drillthrough and other forward moves. - Fixed an issue where enemies sometimes would attack and dodge at the same time (It's about sliding backwards and attacking. I think it got fixed at least, haven't seen it happen again.) - And other minor improvements that aren't worth mentioning. Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best. https://discord.gg/2ZyurUSbeE I also post on the cross app. I don't do politics, don't worry. https://x.com/KirillianAmu
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