Kair is currently resting in a Family Guy death pose. (Quite a bit clunky to play. Its very much a polishing stage right now.) Don't worry. He's okay. Just needs time. - Enemy LODs now share the material instance of the main model, that means the material swapping done in the distance for enemy weapon indicators should work properly across different levels of detail. - Also merged some split models on enemies, reducing draw calls by a bit. - Some hitboxes have been increased in size again for consistency's sake. - Enemies now have another hit effect. Wanted to implement it for a while but I had no way of doing it. Until the recent shader change. - Fixing a missing locale string in the training area. Because I forgot or didn't notice. Apparently. - The damage numbers were incredibly CPU unoptimized. That is because it utilized and created Unity's canvas for each damage number created. Which sounds fine on paper, but in reality, it ran like ass. This has been reworked to utilize sprites instead. That doesn't fully solve the issue of damaging too many enemies on screen. (Not that it happens during the normal gameplay anyway.) But it should reduce the possible CPU lag caused by tick damage. - Fixed some particle effects playing on mission start when they really shouldn't. Whoops. - Fixed a rare issue where the training mode wouldn't have any reflections on the ground. - Other minor fixes and visual adjustments, that really aren't worth mentioning. Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best. https://discord.gg/2ZyurUSbeE You can also check the funny cross app if you have any questions or issues. My DMs are open. https://x.com/KirillianAmu (I don't post anything political over there either.)
[ 2025-01-28 01:31:59 CET ] [ Original post ]
🕹️ Partial Controller Support
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A being that hosts a tournament for the strong. They call it The Dark Lord.
For what purpose does it host a tournament? Who knows. Some say it enjoys the sight of young blood being spilled. Some say it is for some other, unknown motives.
Obviously The Dark Lord knew that no one would simply go ahead and spill their blood for him... so he offered a reward.
A wish. Anything the winning team could wish for, will be granted to each of it's members.
Shamir, one of the leading demon lords and his small team, Dominika and Kair have been on a streak, steadily getting closer to their goal... Ever since they've heard of the tournament they have been working on hard on being on top.
Everything has been going well... Until...
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Heartless and Dreadfull is a character action game, made mostly by one dude. It features satisfying and fun combat.
The game has a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability.
And a mode that would test your endurance to the max.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: Ryzen 3400G
- Graphics: Ryzen 3400G APU will work. you might want to lower the shadow resolution though.
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
- OS: Tested on the latest version of Manjaro and Debian
- Processor: AMD Ryzen 7 or better.
- Graphics: Nvidia GTX 1000 series or higher
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
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