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Kair is currently resting in a Family Guy death pose. (Quite a bit clunky to play. Its very much a polishing stage right now.) Don't worry. He's okay. Just needs time. - Enemy LODs now share the material instance of the main model, that means the material swapping done in the distance for enemy weapon indicators should work properly across different levels of detail. - Also merged some split models on enemies, reducing draw calls by a bit. - Some hitboxes have been increased in size again for consistency's sake. - Enemies now have another hit effect. Wanted to implement it for a while but I had no way of doing it. Until the recent shader change. - Fixing a missing locale string in the training area. Because I forgot or didn't notice. Apparently. - The damage numbers were incredibly CPU unoptimized. That is because it utilized and created Unity's canvas for each damage number created. Which sounds fine on paper, but in reality, it ran like ass. This has been reworked to utilize sprites instead. That doesn't fully solve the issue of damaging too many enemies on screen. (Not that it happens during the normal gameplay anyway.) But it should reduce the possible CPU lag caused by tick damage. - Fixed some particle effects playing on mission start when they really shouldn't. Whoops. - Fixed a rare issue where the training mode wouldn't have any reflections on the ground. - Other minor fixes and visual adjustments, that really aren't worth mentioning. Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail, or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. Whichever works best. https://discord.gg/2ZyurUSbeE You can also check the funny cross app if you have any questions or issues. My DMs are open. https://x.com/KirillianAmu (I don't post anything political over there either.)
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