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Patch v1.115 (Main)

This is Part 1 of the enemy rework. How many parts will there be? Dunno. Up to feedback on the updates, plus however many enemies I have left to change. The purpose of this rework is to give enemies priority in which they are supposed to be taken down naturally. It's not a full on rework to make enemies super difficult or anything, no. Difficulty options exist for a reason after all. It is just to give them more reactive moves and make them feel a bit smarter, also AOE attacks to keep the player on their feet. (HAHA FEET) Anyway. Changes like these are the most difficult ones because even though I tested through the whole game, side modes, tutorial, etc, etc. There still could be something broken that I didn't notice. If that's the case, please report it to me using any of the contact thingies at the end of this announcement. - General - Enemies are now properly grounded when spawned. - General - Fixed missing tutorial locale. - General - Enemies have been reworked to utilize a base prefab (Except for bosses). That took a while, and replacing them all in each scene was annoying, but it's working... I think. As far as I tested, it all works from start to finish. Anyway, this change allows me to make some enemy related changes easier. - General - Enemies now can catch up to the player if the player is too far away. That is if it's not the heavy enemy type. - General - Enemies now can utilize navmesh in order to avoid obstacles. This activates if the player is too far away and tries to cheese them by making them all walk into the walls. This however only works if the player is also on the navmesh otherwise it uses old navigation. Too bad! - General - First boss fight has a small cinematic adjustment to it. Don't mind it. Code from the new prototype allows me to do those easily, joy of shared source code. - General - Fixed an issue where archers would stop shooting at all unless they are attacked if they are stationary. - General - Fixed minor graphical glitches and LOD models sometimes being invisible. - General - Fixing particles from the updated statue model clipping through floors. - General - Minor graphical changes to some of the levels to give them a tad more detail visually. - General - Minor loading screen timing adjustments. - General - Reoptimized places with remote cameras so they don't cause performance drops. - General - SDK Has also been updated to add the new reworked enemy prefabs. Level updates are not needed. - General - Sniper enemies now shoot from their origin point, meaning if player reflects their projectile, it should shoot back at them properly and kill/damage them as expected. - General - Some of the enemies have been reworked, mainly Siis grunts, Siis Archers, Siis Steeres (Big tanky guys) to be a bit more interesting in a fight. I am looking into reworking other enemies as well, but I am pushing it out gradually as there are some bugs that need to be fixed. - Huntress - Fixed Shotgun's right click not shooting correctly. It shot many bullets, but only one hit. No good. - Shamir - Fixed Sinner gauge and Guard mode's gauge not showing up properly and not updating unless their representative styles were selected. - Kair - Added a dodge up move. Yes, he technically could use his earth magic to go through the stages, but this is a bit more convenient. Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. https://discord.gg/2ZyurUSbeE You can also check the funny cross app if you have any questions or issues. My DMs are open. https://x.com/KirillianAmu (I don't post anything political over there, just game dev slop and occasional garbage i enjoy. If you like that kinda stuff, consider a follow.)


[ 2025-02-28 17:56:16 CET ] [ Original post ]

Heartless & Dreadful : Return by 72 hours
Kirillian Developer
Kirillian Publisher
It'll come when it's ready. Release
Game News Posts: 119
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
Positive (39 reviews)
Public Linux Depots:
  • [0 B]
In the world of darkness. There is an interesting being...

A being that hosts a tournament for the strong. They call it The Dark Lord.

For what purpose does it host a tournament? Who knows. Some say it enjoys the sight of young blood being spilled. Some say it is for some other, unknown motives.

Obviously The Dark Lord knew that no one would simply go ahead and spill their blood for him... so he offered a reward.

A wish. Anything the winning team could wish for, will be granted to each of it's members.

Shamir, one of the leading demon lords and his small team, Dominika and Kair have been on a streak, steadily getting closer to their goal... Ever since they've heard of the tournament they have been working on hard on being on top.

Everything has been going well... Until...

-----------------------------------------------------------------------------------------



-----------------------------------------------------------------------------------------

Heartless and Dreadfull is a character action game, made mostly by one dude. It features satisfying and fun combat.

The game has a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability.

And a mode that would test your endurance to the max.

MINIMAL SETUP
  • OS: Tested on the latest version of Manjaro and Debian
  • Processor: Ryzen 3400G
  • Graphics: Ryzen 3400G APU will work. you might want to lower the shadow resolution though.
  • Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
RECOMMENDED SETUP
  • OS: Tested on the latest version of Manjaro and Debian
  • Processor: AMD Ryzen 7 or better.
  • Graphics: Nvidia GTX 1000 series or higher
  • Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
GAMEBILLET

[ 6047 ]

16.57$ (17%)
15.27$ (15%)
17.79$ (11%)
33.96$ (15%)
3.27$ (18%)
21.22$ (15%)
5.51$ (8%)
26.69$ (11%)
6.01$ (14%)
7.97$ (20%)
25.19$ (16%)
16.52$ (17%)
31.14$ (11%)
8.46$ (15%)
10.07$ (16%)
16.89$ (16%)
16.39$ (18%)
11.04$ (15%)
44.95$ (25%)
16.97$ (15%)
16.96$ (15%)
1.50$ (90%)
16.79$ (16%)
34.13$ (15%)
17.54$ (12%)
8.89$ (11%)
31.18$ (38%)
13.34$ (11%)
17.59$ (12%)
24.87$ (17%)
GAMERSGATE

[ 1200 ]

8.91$ (70%)
1.0$ (90%)
1.2$ (80%)
1.32$ (91%)
1.05$ (85%)
0.75$ (85%)
13.49$ (55%)
0.88$ (82%)
6.0$ (80%)
9.4$ (53%)
4.5$ (77%)
5.0$ (75%)
8.91$ (70%)
10.0$ (60%)
0.75$ (85%)
1.74$ (71%)
0.79$ (74%)
0.87$ (56%)
1.78$ (82%)
2.99$ (40%)
1.41$ (82%)
33.19$ (17%)
2.25$ (85%)
4.94$ (25%)
2.0$ (90%)
0.83$ (91%)
2.0$ (90%)
0.94$ (81%)
4.5$ (85%)
12.0$ (60%)

FANATICAL BUNDLES

Time left:

356410 days, 22 hours, 33 minutes


Time left:

25 days, 5 hours, 33 minutes


Time left:

7 days, 6 hours, 33 minutes


Time left:

10 days, 6 hours, 33 minutes


Time left:

12 days, 6 hours, 33 minutes


Time left:

20 days, 6 hours, 33 minutes


Time left:

27 days, 5 hours, 33 minutes


HUMBLE BUNDLES

Time left:

1 days, 0 hours, 33 minutes


Time left:

4 days, 23 hours, 33 minutes


Time left:

5 days, 23 hours, 33 minutes

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