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🌈 $5 Tier: [Arch Toasty][Benedikt][David Martínez Martí]
No witty comment here :( lemme know if something broke. Adjusted damage recieved values for scoring on HH and DMD. Get hit, you'll be fine. Fixed an issue where the red hit effect would remain on playable Knight. Fixed enemy Shurikens not being affected by Sinner's passive effect. Fixed Grindblade combo A inconsistency, somehow it stopped working right before. No clue why. Also added an effect to the scabbard attack so it feels better. Fixed slight jitter when changing from one fixed camera position to another. Mission 02 and Mission 03 - adjusted enemy spawns for each difficulty and score counter. So different enemies for different difficulties. The adjustment for other missions is still in progress. Yes, it's slow. Sorry, normal job is in the way. Sniper enemies now rotate properly instead of facing another movement checkpoint when aiming at the player. Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. https://discord.gg/2ZyurUSbeE
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