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🌈 $5 Tier: [Benedikt][David Martínez Martí]
Hi, I've been prototyping more this past week. Working on a new project slowly. I really need it, to not get burned out on game development. It's turning out quite well so far. I do very much like the new visuals. No more pixel stuff this time. I've also got some sort of cutscene system working for that new project, too. (The implementation is awful. Shocking.) It'll likely lean a lot more into visual presentation rather than descriptive presentation this time. Bread and circuses, and all that. Though, it's still on a lower budget side. (aka none at all!) So don't expect anything grandiose for whenever the next thing comes out. But I think it'll look... nice. Anyhow. It won't be an action game. And I likely won't release a whole new game immediately. Thinking about making at least one episode, just to gather interest, maybe. See where it goes. Then decide if I want to make the full thing or not. In any case, stay tuned for some news someday. As for Heartless & Dreadful, its still here. Like I said before I feel a bit burned out working on the same thing for so long, (I mean, look at the update history, lol) but I still want to rework the boss fights to be better. Just need some brainstorming and hope that the old code will handle it well when the time comes. As per usual, if something broke, let me know. - Mission 09, 12 - Adjusted enemy spawns for each difficulty. - Fixed enemy projectiles only targeting the player and ignoring allies. (This happens like only once in the game, but it's fixed now.) - Corrected final score calculations. Because whatever I've done before was stupid. - Reduced enemy aggression on the higher difficulties. They still attack very often, just in a less "impossible" rate. Giving enough time for the dodge to reset at least. - Fixed the last enemy type shooting into the ground. Not sure when that happened, but it is fixed now. - Fixed the grounded shadow disappearing when standing under certain angles. Or at least, it should be fixed. I dunno, sometimes it still just poofs away. I am just glad it reached the point where if there's anything bugging out, it is something super minor and not destructive. Known issues - You can check them below, you can also check what is being worked on/what's on the todo list as well. https://trello.com/b/suviZn7g/known-issues-and-bug-tracking If you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server. For Discord, it may take time to approve new people due to someone having to sleep. https://discord.gg/2ZyurUSbeE
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