A being that hosts a tournament for the strong. They call it The Dark Lord.
For what purpose does it host a tournament? Who knows. Some say it enjoys the sight of young blood being spilled. Some say it is for some other, unknown motives.
Obviously The Dark Lord knew that no one would simply go ahead and spill their blood for him... so he offered a reward.
A wish. Anything the winning team could wish for, will be granted to each of it's members.
Shamir, one of the leading demon lords and his small team, Dominika and Kair have been on a streak, steadily getting closer to their goal... Ever since they've heard of the tournament they have been working on hard on being on top.
Everything has been going well... Until...-----------------------------------------------------------------------------------------
-----------------------------------------------------------------------------------------Heartless and Dreadfull is a character action game, made mostly by one dude. It features satisfying and fun combat.The game has a short story campaign with multiple, brutal difficulty options, allowing for quite a bit of replayability.
And a mode that would test your endurance to the max.
- Final boss: Updated some animations of the final boss to be less shitty.\n- Final boss: Removed the projectile attack from the final boss as it was activating up close and was essentially unblockable, ruining the flow of the fight.\n- Final boss: Added additional particles for the final boss.\n- Final boss: Derandomized attack patterns.\n- Final boss: Adjusted the balance so the final boss only spawns 2 clones total for each phase to make it less annoying to deal with. To compensate, the clone health has been raised by a bit.\n- Fixed the mission complete trigger in Huntress\'s mission as for some reason it refused to activate when expected.\n- Fixed an issue where the last picked difficulty and its effects would get carried over into the modes it was not intended for. (Stuff like 3 heart system being carried over into Huntress\'s mission/new world, etc.)\n- Fixed an issue where picking total result on the gamepad would not pick the correct button to focus on, causing it to be unusable on the gamepad, and forcing you to pick a button with the mouse in order to get the controls back.\n- Adjusted the way the final score is stored for total result, now using level id instead of next level - 1. (I don\'t remember why I did that way in the first place. Should probably resolve the issue of it not saving into the right slot. Probably.)\n\nThanks for the reports, if there are any other issues let me know.\n\nKnown issues - \nYou can check them below, you can also check what is being worked on/what\'s on the todo list.\nhttps://trello.com/b/suviZn7g/known-issues-and-bug-tracking\n\nIf you find any other issues or have some feedback, please report them to me either on Steam Forum, E-mail (game.manager.hnd@gmail.com), or on the stinky Discord server. \n\nFor Discord, it may take time to approve new people due to someone having to sleep. \nhttps://discord.gg/2ZyurUSbeE\n
Minimum Setup
- OS: Tested on the latest version of Manjaro and Debian
- Processor: Ryzen 3400G
- Graphics: Ryzen 3400G APU will work. you might want to lower the shadow resolution though.
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
Recommended Setup
- OS: Tested on the latest version of Manjaro and Debian
- Processor: AMD Ryzen 7 or better.
- Graphics: Nvidia GTX 1000 series or higher
- Storage: 10 GB available spaceAdditional Notes: Compatibility may vary between distros.
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