Grid Based Combat:
Defeat overwhelming odds. The enemy will be numerous and powerful, but not nearly as intelligent as you. Use that against them.

Immersive Simulated Wizardry:
Every elemental interaction is considered. Lightning Stuns and spreads through Water. Water puts out Fire. Fire spreads through Oil. Oil is slippery.

Unique gameplay mechanics:
Each Unit gains Momentum each time they are moved. Use this to your advantage for a completely new tactical experience. Combine elements, knockback and Momentum exploits for extreme synergies.

Make your own Cards:
Every Card can be customized during a campaign using Mods. Mod your Rain spell with Electrified to turn it into a storm cloud. Mod your Fireball with some extra Damage and AOE to make it explosive.

Progress between campaigns:
Unlock Insights between each campaign to customize your run with new Cards, Enemies, Weather Effects, Difficulty Modifiers and more.


Story:
Slay the King!