Update log 13 has been a longer one than expected, sure, I could just sit down and bang out logic for each enemy and have a massive cluster of repetitive spaghetti code, but I have not and will not be doing that. Instead I need to develop in-house tools for the development of AI behaviour, and AI driving/steering. For that I needed more time to research the best method for my use case, so as to have one that I could use to accomplish this task, and have it carry over into future projects. Thus we reach why only part 1. This update is going to take a while to get done. It does not delay the release of the game, however, until it is implemented at a base level with adequate micro interactions, there will be no progress videos (which will be part 2). However, there will sometimes be gifs over on twitter so if you're interested in seeing those go check out the account here: https://twitter.com/outbackgames So while completing this research and development phase to move on (upgrade) from the original and simple FSM AI implementation: - new UI designs have been created, - the new Start Screen -> Main Menu flow is implemented, - The New Game and Saved Game detection is implemented - Audio Settings and accompanying UI and persistence has been implemented - Scene Fading - Corruption Detection for save files - First draft of corrupted save, support document is ready - All original quests are designed and written into the engine. - All original dialogue is implemented - Cutscene tracking has been updated - Crimson Guard transitus system is ready - UI Sound effects are implemented for the main menu, just need linking in other menus. - Ambience audio is now added under the music track. - Added auto barking for certain NPCs while the player is within range. A speech bubble will appear over their heads while barking. (Idea was inspired by FFXIV and other MMO &| RPGs that use barks for hidden/extra dialogue) - Implemented Quest Exclusive loot tables. - Enemies now drop loot where as in the original they did not. (That was done by choice in the original to fit thematically into what I was intending, however, with all the changes, this approach is warranted.) Anyways that's it for this update, I will get to a new video soon, but I will not rush this AI tool out just for content So until then stay safe lads! Oh also if you'd like to check out a game that I helped program, you should go give a look at God of Riffs by BossMusicGames - God of Riffs It releases today, so if you're a VR nut go grab it with early access and launch discounts!
[ 2021-07-27 10:35:33 CET ] [ Original post ]
🕹️ Partial Controller Support
- Necore Tower - Redux Edition Linux [295.35 M]
Necore Tower brings some of the modern and refined ARPG concepts together with the nostalgia of the old and the original. Necore Tower is a top down, heavily story driven, Dark Fantasy, action role playing game, designed to bring you into the world of Necore before the release of the first full title "Necore: The Thunder King", which takes the elements of Necore Tower and greatly extends upon them.
Necore Tower is a retro-style experience that is geared towards story over gameplay. Discover the full story by adventuring off the beaten path in each floor.
Climb through floors once bustling with religious pilgrims and passer-by vagabonds. Purge the darkness from the tower as you ascend and discover our hero's fate at the tower's spire. That is, if you can make it that far.
Word had just been received by the royal scouts that there was trouble at Necore Tower. When that word reached the King's ear, for in fear of the return of the Dark Arcane Wielders, newly crowned King, Garlen Hastein, swiftly rallied his troops and his most faithful protectors, the Crimson Guard to march on Necore Tower.
In an attempt to avoid detection by whomever or whatever had tainted the tower, Garlen brought his troops to the rear entrance of the tower. The pilgrim's entrance.
However, it seemed that it was all in vain, as no sooner had Garlen entered the clearing, a tree, that had been standing strong for millennia, fell, nearly crushing him and those behind him to death. Upon further investigation, the tree had been warded with ancient magic, an ancient magic that made Garlen shiver.
Trapped now with limited supplies, a few of his Crimson Guard and Samuel Blackthorn his Family's most entrusted protector. Garlen must ascend the tower and defeat whatever may be waiting for him.
But, can it be done?....
Necore Tower uses a rogue-like death system. Dying will cause your progress up the tower to reset, however, your stats and upgrades will remain.
Collect gold, ore and gems by busting open barrels, splitting massive geodes, cracking open chests and slaying enemies, as you ascend the tower to upgrade your stats and purchase life saving potions. Pickup mysterious quests as you travel through the main story.
- OS: Known To Work On Ubuntu 20.04.3 LTS
- Processor: Quad core Processor @2GhzMemory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: X11. OpenGL. Video Memory 2GB+
- Storage: 1 GB available spaceAdditional Notes: Memory is related to your machine build. not the required amount for the game.
- OS: Known To Work On Ubuntu 20.04.3 LTS
- Processor: 2 GHz Quad Core or BetterMemory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: X11. OpenGL. Video Memory 2GB+
- Storage: 1 GB available spaceAdditional Notes: Memory is related to your machine build. not the required amount for the game.
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