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Update 1.1 is finally live and it's bringing some huge and long-awaited changes to the game! 1. Game now has 3 difficulty levels, including an Easy mode that allows to save game at any point and makes combat significantly less challenging (increased hit probasbility for the player, lowered hit probability for enemies, more gold, more time etc.). 2. Improved overall combat balance. Some of the enemies have less stats; number of enemies in some fights is decreased (Lindisfarne, London etc.); decreased chances of enemies having poison (and especially level 2 posion). 3. Increased gold bounties that the player receives at the beginning of each chapter. 4. Player now cannot fail Recover action more than 2 times in a row. In case of 2 consequtive fails the 3rd time will always be a success. On Easy difficulty it will always be a success no matter what. 5. Fixed a bug with permanent agility loss after an enemy "Split Shield" attack breaks your sheild. 6. Fixed a bug when you wouldn't be able to press "Proceed" button in chapter III without completing "For Whom the Bell Tolls pt.2" quest. Now both parts of this questline can be completely skipped. 7. Fixed a bug when a "Pharmacist" quest would endlessly repeat itself after being already completed. 8. Improved UI: shield attacks now have proper descriptions in battle. 9. Numerous other bugfixes (including issues with battle at the end of Chapter I, invisible enemies, enemies skipping their turns, combat interface not disappearing after a battle, some of the trinkets not working properly, issues with Alyssa's quests not triggering properly and many others). 10. Player's reputation with soldiers now heavily influences ally's equipment in battle; the higher the reputation the better the allies will be armed and equipped (this feature was present in 1.0 but wasn't working as intended). 11. Added numeric indicators to relationship, reputation and virtue bars. 12. Added another type of training Sparring (gives you 2 skill points instead of 1 but requires high rep with soldiers). 13. Fixed several localization typos as well as errors with Russian text appearing in English version of the game. 14. Increased item capacity of all belts and pouches by 1. During the next couple of days we will be monitoring the situation and, if needed, will upload additional minor patches or hotfixes in order to combat bugs or errors. The next major objective for the team is the release of a complete Russian version which should be coming in a week or two. Most likely it will come together with another balance\bugfix\minor content patch similar to 1.1. After that we will post a roadmap for the rest of the year that will detail our plans for future major content updates. Once again thank you for being patient and understanind. Hope you enjoy the game! Stay tuned. 1917 Studios P.S. The music might be turned off by default so remember to turn it on in the Preferences menu.
[ 2021-09-17 15:17:10 CET ] [ Original post ]
This game is a unique blend of RPG, dating sim and survival with turn-based combat that requires player to make careful decision both inside and outside the fight. The sophisticated combat system utilizes many different parameters including characters’ stats and attributes, familiarity and proficiency with certain weapons, weapon length, fatigue level, various traumas and injuries, as well as hundreds of different items and consumables.
All’s fair in love and war
Fight not only for wealth and honor but also for the hearts of several stunning beauties with unique personalities, views on life and tastes in men. Conquering some of them might prove to be just as tricky as surviving the war.
Loot it all
The game offers more than 150 different lootable items varying from all kinds of medieval weaponry and armor to trinkets with unique effects, several types of poisons, medical supplies and many crafting items.
Face the consequences
All of the actions that your character takes will have in-game consequences. The NPCs will change their opinions of you depending on how you treat them and how you behave both inside and outside of battle. This in turn will enable or disable various future interactions with them and sometimes trigger special events.
Crafting system
Make good use of any loot or supplies that you got your hands on. A lot of them can be combined in order to craft medical and utility items, as well as many types of crossbow ammunition.
Big replayability
Heads Will Roll utilizes many random generation elements that will turn two separate playthroughs into two completely unique experiences. Start with different items and stats, face different enemies, make different choices and live through different events each time you play.
Huge arsenal
The game has dozens of weapons grouped into 8 large categories with varying movesets that rely on and make use of different stats & skills (strength, agility etc.), with all of them countering each other in some way.
- Processor: Any CPU with SSE2 instruction set support: Intel Pentium 4+. AMD Athlon 64+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Any graphics card that is not completely obsolete
- Storage: 1 GB available space
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