Hey guys. This week we're uploading an update with balance and bugfixes. Changelog: 1. Weapon skill and Agility have been slightly rebalanced. Now weapon skill is primarily resposible for offense, while agility - for defense. When you're attacking an enemy, your agility will give only a slight bonus, while weapon skill will give a major one and when you're trying to dodge an enemy attack it will work the other way around. For enemies it works the same way. 2. Added a new type of training - training with coach. It will allow you to level your weapon skill significantly faster, but only for a price. Fatigue cost of other types of training have been slightly decreased. 3. Lowered the agility penalty for all shields. 4. Increased stamina cost for all two handed weapons. 5. Lowered damage of overhead strike. 6. Fixed a lot of small bugs and errors in localization. Originally we also wanted to add a new attack for spears but it is still being balanced so we decided to delay it. It, among many other things, should come with next update. Right now we're already working on the first major content patch. If all goes well it should be coming next weekend. Stay tuned!
[ 2021-10-27 17:00:34 CET ] [ Original post ]
This game is a unique blend of RPG, dating sim and survival with turn-based combat that requires player to make careful decision both inside and outside the fight. The sophisticated combat system utilizes many different parameters including characters’ stats and attributes, familiarity and proficiency with certain weapons, weapon length, fatigue level, various traumas and injuries, as well as hundreds of different items and consumables.
All’s fair in love and war
Fight not only for wealth and honor but also for the hearts of several stunning beauties with unique personalities, views on life and tastes in men. Conquering some of them might prove to be just as tricky as surviving the war.
Loot it all
The game offers more than 150 different lootable items varying from all kinds of medieval weaponry and armor to trinkets with unique effects, several types of poisons, medical supplies and many crafting items.
Face the consequences
All of the actions that your character takes will have in-game consequences. The NPCs will change their opinions of you depending on how you treat them and how you behave both inside and outside of battle. This in turn will enable or disable various future interactions with them and sometimes trigger special events.
Crafting system
Make good use of any loot or supplies that you got your hands on. A lot of them can be combined in order to craft medical and utility items, as well as many types of crossbow ammunition.
Big replayability
Heads Will Roll utilizes many random generation elements that will turn two separate playthroughs into two completely unique experiences. Start with different items and stats, face different enemies, make different choices and live through different events each time you play.
Huge arsenal
The game has dozens of weapons grouped into 8 large categories with varying movesets that rely on and make use of different stats & skills (strength, agility etc.), with all of them countering each other in some way.
- Processor: Any CPU with SSE2 instruction set support: Intel Pentium 4+. AMD Athlon 64+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Any graphics card that is not completely obsolete
- Storage: 1 GB available space
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