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A response to criticism and feature overview
Reforged will properly conclude both English and French storylines adding several new chapters to each of them, introducing a lot of new characters (including girls) and making the game at least twice as big in terms of story content. On top of that, some of the existing chapters (like Dartford for example) will be overhauled, the number of random quests and events will be increased.
Reforged will have a new (way superior in our opinion) artstyle for girls, dialogue character models and all the romance scenes. High-resolution versions of the models will also be included in the digital artbook that will be available together with the game.
Reforged will have a tremendous amount of new features and mechanics (see list below).
Reforged will introduce about 100 new items including all kinds of trinkets (some with active abilities), new armor (including leg armor for a dedicated slot), new weapons and new consumables.
With publisher's assistance we will be able to provide a way better localization and also work together with a QA team that will make sure there're no critical or major bugs on release. Considering the big amount of new content this is a very significant moment. This also means that the game might be translated into more languages. HWR: Reforged, with all of that new stuff, will be available with a launch discount and a discount for those who own the original HWR which will allow you to purchase the game for 50% off.
Downfall is a free-to-play 4 chapter long game that will act as a prologue for HWR: Reforged. Downfall's story will take place before the original game and will expand upon its lore and characters. Downfall will also have ALL THE NEW GAMEPLAY FEATURES so you'll be able to tell if you like the improved version of the gameplay or not. In future blogposts I intend to do in-detail overview of some of the new features (like reworked armor system, party management, new weapon mechanics, unique and active-ability trinkets, crafting skill overhaul etc.) so stay tuned for more news. I would also like to once again say thank you to everyone who supports this project. 1917 Studios is only two people (one of us does all the artwork and the other - everything else), we're not a huge money-hungry company and this is our first experience developing and releasing a game so naturally there're bumps along the road in every possible department. But we have our vision of this project and are striving to achieve it. And once the work is done - we're sure it won't disappoint you. Cheers, 1917 Studios (literally just two people)
The long and incomplete changelog for features (stuff is still being added and tweaked so keep it in mind) 1. Prestige system (items and equipment that you put on your character determine how respectable he looks in the eyes of folks around; dressing like a knight or a nobleman invokes respect, dressing like a dirty peasant makes you laughed at). 2. New difficulty modes: mildly challenging Story mode with quicksaves and quickloads at any time and hardcore Ironman mode with permanent death, Profile levelling and roguelike mechanics. 3. Dedicated slots for gorgets, bracers and leg armor. 4. Reworked armor system. 5. Several types of item repair: cheap but partial (that makes item lose stats) or expensive but full. 6. New camp activities (praying, ritual self-punishment etc.). 7. Scabbards and in-battle weapon swapping. 8. New attacks and mechanics for weapons (including Spear Throw and wounds infected by rust). 9. An obtainable and upgradable chest, where player can store items while in camp. 10. Improved virtue mechanics and new dialogue interactions. 11. About a 100 new items. Including many consumables with various in-battle effects (alcohol, alchemy brews). 12. Tweaks to scavenging mode that will allow the player do decide beforehand what kind of resources he'd like to search for. 13. Huge balance changes for armor, weapons and trinkets. 14. New (and not braindead this time) AI for allies. 15. Hiring and managing a party of allies. 16. More boss battles with unusual enemies. 17. Dungeon system for some battles. Battles have several (usually 3-4) stages with increased rewards for completing each of them but also with increasingly tougher enemies. Player can back out of the fight after completing/surviving through any stage. And a lot of other stuff! https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/ https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/
[ 2022-03-28 02:35:40 CET ] [ Original post ]
Hello. About a week ago we've made an official announcement of HWR: Reforged and HWR: Downfall that received some criticism from the community. In my eyes the main reasons for that are misunderstanding and miscommunication that might've taken place. So, with this blogpost, I would like to clarify what exactly are HWR: Reforged and HWR: Downfall.
HWR: Reforged What will be new?
1. Story
Reforged will properly conclude both English and French storylines adding several new chapters to each of them, introducing a lot of new characters (including girls) and making the game at least twice as big in terms of story content. On top of that, some of the existing chapters (like Dartford for example) will be overhauled, the number of random quests and events will be increased.
2. New artstyle
Reforged will have a new (way superior in our opinion) artstyle for girls, dialogue character models and all the romance scenes. High-resolution versions of the models will also be included in the digital artbook that will be available together with the game.
3. New gameplay features
Reforged will have a tremendous amount of new features and mechanics (see list below).
4. New items
Reforged will introduce about 100 new items including all kinds of trinkets (some with active abilities), new armor (including leg armor for a dedicated slot), new weapons and new consumables.
5. Localization and bugfixing
With publisher's assistance we will be able to provide a way better localization and also work together with a QA team that will make sure there're no critical or major bugs on release. Considering the big amount of new content this is a very significant moment. This also means that the game might be translated into more languages. HWR: Reforged, with all of that new stuff, will be available with a launch discount and a discount for those who own the original HWR which will allow you to purchase the game for 50% off.
What is HWR: Downfall?
Downfall is a free-to-play 4 chapter long game that will act as a prologue for HWR: Reforged. Downfall's story will take place before the original game and will expand upon its lore and characters. Downfall will also have ALL THE NEW GAMEPLAY FEATURES so you'll be able to tell if you like the improved version of the gameplay or not. In future blogposts I intend to do in-detail overview of some of the new features (like reworked armor system, party management, new weapon mechanics, unique and active-ability trinkets, crafting skill overhaul etc.) so stay tuned for more news. I would also like to once again say thank you to everyone who supports this project. 1917 Studios is only two people (one of us does all the artwork and the other - everything else), we're not a huge money-hungry company and this is our first experience developing and releasing a game so naturally there're bumps along the road in every possible department. But we have our vision of this project and are striving to achieve it. And once the work is done - we're sure it won't disappoint you. Cheers, 1917 Studios (literally just two people)
P.S.
The long and incomplete changelog for features (stuff is still being added and tweaked so keep it in mind) 1. Prestige system (items and equipment that you put on your character determine how respectable he looks in the eyes of folks around; dressing like a knight or a nobleman invokes respect, dressing like a dirty peasant makes you laughed at). 2. New difficulty modes: mildly challenging Story mode with quicksaves and quickloads at any time and hardcore Ironman mode with permanent death, Profile levelling and roguelike mechanics. 3. Dedicated slots for gorgets, bracers and leg armor. 4. Reworked armor system. 5. Several types of item repair: cheap but partial (that makes item lose stats) or expensive but full. 6. New camp activities (praying, ritual self-punishment etc.). 7. Scabbards and in-battle weapon swapping. 8. New attacks and mechanics for weapons (including Spear Throw and wounds infected by rust). 9. An obtainable and upgradable chest, where player can store items while in camp. 10. Improved virtue mechanics and new dialogue interactions. 11. About a 100 new items. Including many consumables with various in-battle effects (alcohol, alchemy brews). 12. Tweaks to scavenging mode that will allow the player do decide beforehand what kind of resources he'd like to search for. 13. Huge balance changes for armor, weapons and trinkets. 14. New (and not braindead this time) AI for allies. 15. Hiring and managing a party of allies. 16. More boss battles with unusual enemies. 17. Dungeon system for some battles. Battles have several (usually 3-4) stages with increased rewards for completing each of them but also with increasingly tougher enemies. Player can back out of the fight after completing/surviving through any stage. And a lot of other stuff! https://store.steampowered.com/app/687800/Heads_Will_Roll_Reforged/ https://store.steampowered.com/app/1903060/Heads_Will_Roll_Downfall/
[ 2022-03-28 02:35:40 CET ] [ Original post ]
Heads Will Roll
1917 Studios
Developer
1917 Studios
Publisher
2021-09-04
Release
Game News Posts:
30
🎹🖱️Keyboard + Mouse
Mostly Positive
(161 reviews)
Heads Will Roll lets the player to take a role of an ordinary medieval soldier who finds himself in the middle of the legendary Hundred Years War between the kings of England and France. You start your way as a simple footman, whose sole ambition is to survive, but with proper skill and cunning or through blood and preservation, you might soon see yourself becoming one of the most famous knights of your time.
This game is a unique blend of RPG, dating sim and survival with turn-based combat that requires player to make careful decision both inside and outside the fight. The sophisticated combat system utilizes many different parameters including characters’ stats and attributes, familiarity and proficiency with certain weapons, weapon length, fatigue level, various traumas and injuries, as well as hundreds of different items and consumables.
All’s fair in love and war
Fight not only for wealth and honor but also for the hearts of several stunning beauties with unique personalities, views on life and tastes in men. Conquering some of them might prove to be just as tricky as surviving the war.
Loot it all
The game offers more than 150 different lootable items varying from all kinds of medieval weaponry and armor to trinkets with unique effects, several types of poisons, medical supplies and many crafting items.
Face the consequences
All of the actions that your character takes will have in-game consequences. The NPCs will change their opinions of you depending on how you treat them and how you behave both inside and outside of battle. This in turn will enable or disable various future interactions with them and sometimes trigger special events.
Crafting system
Make good use of any loot or supplies that you got your hands on. A lot of them can be combined in order to craft medical and utility items, as well as many types of crossbow ammunition.
Big replayability
Heads Will Roll utilizes many random generation elements that will turn two separate playthroughs into two completely unique experiences. Start with different items and stats, face different enemies, make different choices and live through different events each time you play.
Huge arsenal
The game has dozens of weapons grouped into 8 large categories with varying movesets that rely on and make use of different stats & skills (strength, agility etc.), with all of them countering each other in some way.
This game is a unique blend of RPG, dating sim and survival with turn-based combat that requires player to make careful decision both inside and outside the fight. The sophisticated combat system utilizes many different parameters including characters’ stats and attributes, familiarity and proficiency with certain weapons, weapon length, fatigue level, various traumas and injuries, as well as hundreds of different items and consumables.
All’s fair in love and war
Fight not only for wealth and honor but also for the hearts of several stunning beauties with unique personalities, views on life and tastes in men. Conquering some of them might prove to be just as tricky as surviving the war.
Loot it all
The game offers more than 150 different lootable items varying from all kinds of medieval weaponry and armor to trinkets with unique effects, several types of poisons, medical supplies and many crafting items.
Face the consequences
All of the actions that your character takes will have in-game consequences. The NPCs will change their opinions of you depending on how you treat them and how you behave both inside and outside of battle. This in turn will enable or disable various future interactions with them and sometimes trigger special events.
Crafting system
Make good use of any loot or supplies that you got your hands on. A lot of them can be combined in order to craft medical and utility items, as well as many types of crossbow ammunition.
Big replayability
Heads Will Roll utilizes many random generation elements that will turn two separate playthroughs into two completely unique experiences. Start with different items and stats, face different enemies, make different choices and live through different events each time you play.
Huge arsenal
The game has dozens of weapons grouped into 8 large categories with varying movesets that rely on and make use of different stats & skills (strength, agility etc.), with all of them countering each other in some way.
MINIMAL SETUP
- Processor: Any CPU with SSE2 instruction set support: Intel Pentium 4+. AMD Athlon 64+Memory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Any graphics card that is not completely obsolete
- Storage: 1 GB available space
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