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Weapons and Combat Mechanics

Hello. In this blogpost we'd like to share some news about weapons and combat system of both HWR: Reforged and HWR: Downfall. In our opinion, the original Heads Will Roll both had a pretty respectable arsenal of weapons and did a decent job highlighting the strengths and weaknesses of different weapon types. In Reforged and Downfall we decided to expand the overall arsenal while, at the same time, increasing and preserving the uniqueness of each weapon. At this point in development there're 56 different melee weapons in the game including several ones that fall into completely new categories like 'curved swords' and 'throwing spears' that were not present in the original game. Both of these are an interesting addition mainly because they allow us to introduce new attacks and mechanics that, in turn, enable the player to create more unique playstyles. So, for example, curved swords have a new attack that increases the damage dealt to target by a portion of attacker's agility, but only if the blow lands clean (i.e. not fully or partially blocked by armor). What this means is that now there's a weapon, damage output of which scales with agility rather than only weapons skill or strength. Coupled with the addition of all kinds of new trinkets this allows for completely new playstyles that do not rely on brute force or heavy weapons for high damage output but rather on agility and precision. The introduction of throwing spears and javelins too aims at diversifying the approaches to combat that are available to the player. The 'Spear Throw' attack makes use of both agility (to hit the target) and strength (for damage modifier) for an absolutely devastating effect. Even at the start of the game, with a relatively weak character, this attack is capable of doing damage in the realm of high 20s and one-shotting shields. And since all throwing spears have at least one melee attack, your options with them are never limited to just throwing so you can hold your own in melee combat. Thus you can both throw your spear at the beginning of the battle and then instantly switch to the second weapon. Or wait until there's an opportune moment or a proper target and then throw it.
Another thing we did was buffing the one-handed longswords. In the original game they were widely considered to be one of the worst weapon types. And this, by itself, is not a very bad thing as, contrary to the popular belief, in the real medieval combat the longswords were never considered to be that amazing of a weapon. Depending on the situation, a poleaxe, a spear, a mace, a flail or an axe would pretty much always be a better option that a sword, while circumstances where a longsword would be better than any of the above were very rare. But, at the same time, longswords were indeed used very widely and were by all means an iconic weapon of that era. Thus, searching for a way to buff them in the game, we came up with an idea of another attack a fencing move. Dubbed 'Counter Strike' this attack increases the hit chance if the target has missed their previous attack or has a 'feinted' debuff applied to them. The idea should be pretty obvious: deceive your enemy with feints, make them miss make them pay. Obviously, this playstyle too can hugely benefit from a variety of new trinkets that can improve your feinting skills, dmage output, chance to inflict a bleeding or an injury or break enemy's armor.
On top of that a lot of weapons (both old and new) received unique attack effects: rusty swords and axes can inflict a small poisoning; messers, gross-messers and curved swords have a higher chance to inflict bleedings etc. And even that's not entirely it as there're actually two more new attacks - Helmbreaker (for Horseman's axe) and Coup de Grace (for several swords). But in the interest of time we'll leave them for another occasion. If you liked the news then rejoice as Downfall is just a couple of months away. And, hopefully, it will not disappoint you.


[ 2022-05-11 00:17:48 CET ] [ Original post ]

Heads Will Roll
1917 Studios Developer
1917 Studios Publisher
2021-09-04 Release
Game News Posts: 30
🎹🖱️Keyboard + Mouse
Mostly Positive (161 reviews)
Heads Will Roll lets the player to take a role of an ordinary medieval soldier who finds himself in the middle of the legendary Hundred Years War between the kings of England and France. You start your way as a simple footman, whose sole ambition is to survive, but with proper skill and cunning or through blood and preservation, you might soon see yourself becoming one of the most famous knights of your time.

This game is a unique blend of RPG, dating sim and survival with turn-based combat that requires player to make careful decision both inside and outside the fight. The sophisticated combat system utilizes many different parameters including characters’ stats and attributes, familiarity and proficiency with certain weapons, weapon length, fatigue level, various traumas and injuries, as well as hundreds of different items and consumables.

All’s fair in love and war
Fight not only for wealth and honor but also for the hearts of several stunning beauties with unique personalities, views on life and tastes in men. Conquering some of them might prove to be just as tricky as surviving the war.

Loot it all
The game offers more than 150 different lootable items varying from all kinds of medieval weaponry and armor to trinkets with unique effects, several types of poisons, medical supplies and many crafting items.

Face the consequences
All of the actions that your character takes will have in-game consequences. The NPCs will change their opinions of you depending on how you treat them and how you behave both inside and outside of battle. This in turn will enable or disable various future interactions with them and sometimes trigger special events.

Crafting system
Make good use of any loot or supplies that you got your hands on. A lot of them can be combined in order to craft medical and utility items, as well as many types of crossbow ammunition.

Big replayability
Heads Will Roll utilizes many random generation elements that will turn two separate playthroughs into two completely unique experiences. Start with different items and stats, face different enemies, make different choices and live through different events each time you play.

Huge arsenal
The game has dozens of weapons grouped into 8 large categories with varying movesets that rely on and make use of different stats & skills (strength, agility etc.), with all of them countering each other in some way.

MINIMAL SETUP
  • Processor: Any CPU with SSE2 instruction set support: Intel Pentium 4+. AMD Athlon 64+Memory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Any graphics card that is not completely obsolete
  • Storage: 1 GB available space
GAMEBILLET

[ 6138 ]

13.32$ (78%)
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10.65$ (47%)
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6.80$ (66%)
16.59$ (17%)
22.99$ (8%)
8.00$ (60%)
13.17$ (78%)
8.25$ (17%)
19.24$ (45%)
0.90$ (82%)
GAMERSGATE

[ 3335 ]

0.9$ (92%)
2.55$ (83%)
0.9$ (77%)
10.13$ (77%)
1.72$ (89%)
4.56$ (89%)
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15.0$ (75%)
4.88$ (62%)
15.0$ (75%)
7.5$ (50%)
0.9$ (92%)
17.49$ (30%)
22.5$ (55%)
9.99$ (50%)
2.01$ (85%)
6.0$ (80%)
1.0$ (90%)
1.5$ (90%)
4.73$ (68%)
9.99$ (50%)
1.0$ (80%)
9.9$ (67%)
0.75$ (85%)
19.99$ (20%)
7.5$ (70%)
20.0$ (50%)
8.0$ (60%)
8.0$ (60%)
4.0$ (80%)

FANATICAL BUNDLES

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HUMBLE BUNDLES

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