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The Cauldrons of War - Stalingrad Store page is now open
For the early release : -Fall Blau from june to november 42 -Edelweiss (centered on the Caucasus campaign alone, that will be a fast played scenario) -First fruits (the early Kharkov and Crimean May 42 operations) -A longer version of Fall Blau, from may 42 to December 42 For the final Game : -Uranus and Jupiter -Wintergewitter -Two small scale city centered Stalingrad scenarios on their own particular map
-The possibility to delegate an Army Group management to the AI -An "Axis firmness score" : if this score is too low, the Axis minor forces will be less efficient -A "Focus on Moscow" score for the Soviet : while it is too high, you may be unable to send forces South -Air superiority may now triggers some automatic strike against your oppenent during its actions -Small scale units may be supplied by horse drawn carts where the trucks can't pass -The Human wave soviet actions will only be available on some particular operations -New operations terrains types like steppe, dense woods, mountain ... -A Maskirovka effect for the soviet player who will be able to hide entire armies! -The Turcs may join the feast if the german player performs well in the Caucasus -As the operations may reach Iran, you may even see some british unit -Some new unit traits to simulate obsolete equipment or heavy siege guns And many other thinks I may have forgotten to mention. There is still a lot of work to be done, but step by step, the game is taking shape.
[ 2021-02-16 12:12:25 CET ] [ Original post ]
Hello, CoW Stalingrad is progressing well, and the Steam Store page is now open. [previewyoutube=RV4M7Mp94Ow;full][/previewyoutube] Here are the contents and features: (As the game is still a work in progress some of these may change)
Scenarios
For the early release : -Fall Blau from june to november 42 -Edelweiss (centered on the Caucasus campaign alone, that will be a fast played scenario) -First fruits (the early Kharkov and Crimean May 42 operations) -A longer version of Fall Blau, from may 42 to December 42 For the final Game : -Uranus and Jupiter -Wintergewitter -Two small scale city centered Stalingrad scenarios on their own particular map
Other features and improvments
-The possibility to delegate an Army Group management to the AI -An "Axis firmness score" : if this score is too low, the Axis minor forces will be less efficient -A "Focus on Moscow" score for the Soviet : while it is too high, you may be unable to send forces South -Air superiority may now triggers some automatic strike against your oppenent during its actions -Small scale units may be supplied by horse drawn carts where the trucks can't pass -The Human wave soviet actions will only be available on some particular operations -New operations terrains types like steppe, dense woods, mountain ... -A Maskirovka effect for the soviet player who will be able to hide entire armies! -The Turcs may join the feast if the german player performs well in the Caucasus -As the operations may reach Iran, you may even see some british unit -Some new unit traits to simulate obsolete equipment or heavy siege guns And many other thinks I may have forgotten to mention. There is still a lot of work to be done, but step by step, the game is taking shape.
[ 2021-02-16 12:12:25 CET ] [ Original post ]
Cauldrons of War - Barbarossa
Maestro Cinetik
Developer
Gaming at Work
Publisher
2020-09-25
Release
Game News Posts:
20
🎹🖱️Keyboard + Mouse
Very Positive
(150 reviews)
Public Linux Depots:
- Dpt: Cauldrons of War - Barbarossa [1.22 G]
Cauldrons of War Barbarossa is a turn-based strategic wargame.
From June 1941 until the Battle of Moscow, play the USSR or the Axis forces in one of the largest and bloodiest operations in history.
That was the summary, now I want to explain to you as an author what I wanted to do with this game:
"My intention was to make a very historic Wargame which would be the ideal game to launch when you want your WWII shoot
without wanting to launch one of your usual games that last for weeks.
I was also tired of the hexagons and "regions", I wanted to test a new system based on operations.
The result is more historic, simpler and faster.
I also wanted the gameplay to be very different for the German and the Soviet,
and I think you will see by playing that each side has its own particular feeling.
What I can promise you is that you have never played a wargame like this before and that like playtesters,
you'll want to come back to it often.
have Fun !
maestro Cinetik
PS: I hold the hotline on the Discord of the game, do not hesitate to come and discuss about it
"
Included : Pbem and Hot Seat Modes
what they Said About Cauldrons Of War
Rock Paper Shotgun
Wargamer
The Historical Gamer (video)
Real and simulated War Blog
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