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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://fascimania.itch.io/boot-hill-blaster


Story

You wake up in a desert cemetery one night. You don't remember how you got here, but something feels wrong about the place.

The ground begins to shake and you suddenly find yourself in a fight for your life against a swarm of deadly monsters.

How long can you survive this night of terror?

Game Play

The object of the game is to destroy as many monsters as you can without dying. Destroying all monsters advances you to a new level.

Your character starts with three health points and three blaster charges. You gain one more every five levels you complete. Your blaster recharges automatically.

Be sure to grab the bonus items that appear. They will help you stay alive.

Features

Boot Hill Blaster features fast-paced arcade action, retro/NES-style graphics, and an original chiptune soundtrack – listen now at SoundCloud!

Demo

The demo contains the first three levels of the full game, three bonuses, and three monster types.


Windows System Requirements

  • OS: Windows 7 or better
  • Graphics: Open GL 2.0 compatible or better
  • DirectX: Version 9.0c
  • DirectX End-User Runtimes (June 2010) – The necessary files are included in the install process.

Linux System Requirements

  • OS: Ubuntu 14.04 (May work on others)
  • Graphics: Open GL 2.0 compatible or better
  • Depends: libopenal1, libcurl3, libpng12

Android System Requirements

  • OS: Android 4.1 or greater
  • Permissions:
    • Wake lock - prevent phone from sleeping.
    • Read/Write external storage

Credits

Programming, art, sound, and music by Adam Biser.

Changelog

Version 1.5.9 changes:

  • Fixed powerups showing on the main menu when the player dies with a powerup.
  • Try to keep texture seams from showing when fullscreen.
  • Added quit confirmation screen.
  • "Controller" menu renamed "Button Map".
  • Add Controller deadzone menu and slider.
  • Moved sound and music sliders to new menu for Windows.
  • Added deadzone setting.
  • Increased turn tics from 2 to 3.
  • Fixed double-pausing.
  • Fixed infinite loop while generating level 39 causing game to freeze.
  • Added bonus disappear sound.

Version 1.5 changes:

  • Complete overhaul of gameplay and major changes.
  • Windows and Android versions now use the same code.
  • OGG music instead of lo-fi WAV.
  • Game and music pause when game loses focus.
  • New enemies: bat, fireworm, skeleton, eyeball boss.
  • New powerups: time freeze, all-way shooting, rocket, horseshoe.
  • New settings: cave and crypt.
  • New level-based progression.
  • New help information.
  • Compiled using AppGameKit 2.0.21.

Version 1.4.1 changes:

  • Game now resumes correctly when going to/coming from another application. (Android)

Version 1.4 changes:

  • Added another Easter Egg. (Android)
  • Randomized maps. (Android)

Version 1.3 changes:

  • Fixed image loading bug that could cause a lock on the loading screen.
  • Display icons are now set before creating the display.
  • Updated JRE in Windows installer.
  • Mac OS X support was later dropped. This was the final Mac OS X release.
  • This is the last release to use Java.

Version 1.2 changes:

  • Shaders now bind their attributes correctly.
  • High score is now saved from session to session.
  • Ghost path selection was improved.
  • Added Mac OS X version.

Version 1.1 changes:

  • Reduced graphics requirements to OpenGL 2.0.
  • Fixed shader program linking and validation status checks.
  • Pausing no longer randomly causes the game to speed up while paused..
  • The demo version now has music.
  • Added Linux version.