https://zoe-pilgrim.itch.io/a-lions-life Play as a lion exiled from the kingdom and forced to roam the world untouched by humans. Or at least it was. Now the kingdom itself has fallen and the player must survive against the elements while hunting for food, tracking down water, destroying the hunters and uniting the fallen kingdom. *Note: This is a work in progress!* Team Members: Zoe Pilgrim - Gameplay Designer & Programmer Ashley Reddick - Level & Narrative Designer Tyler Geraldes - 2D & Concept Artist Nolan Pilgrim - Sound Designer Zoe's Role In The Project: Hello! I'm Zoe Pilgrim, the gameplay designer and programmer on this project! I am the only programmer, so so all the functionality of the game was put together by me. From UI elements such as depleting food, hunger and health, to gameplay features like the super sprinting you can achieve through jumping while sprinting! A lot of the player controller features are my design. An example is the pounce mechanic. If the player holds down right click, the character's movement slows and the camera focuses in. Holding left click will change up the pounce meters. When the player releases left click, they will pounce at their specified force toward their prey. I have also take up a leadership role on the project. This entails planning when meetings will be and making notes in preparation for them. I lead meeting discussions and keep everything organized from the Discord to the Google Drive, to the Trello. About Us: Hello, we are Out-Caste Studios! This is codename: A Lion's Life! This project is a portfolio piece and there are currently no intentions to sell it. |