https://futur-null.itch.io/icebound-machines Travel to a frozen wasteland, recover the remains of a missing person, and return them to the sacrament river for rebirth. This is a perfectly routine mission in your line of work. You expect no difficulties. You're looking at version 1.1.1, which contains many bug fixes and some audio-visual enhancements over the original jam version. The game is best played on desktop, using a a downloadable version. However, it will work in your browser - and even on your smartphone, if you're ready to accept some glitches. [ ABOUT ]ICEBOUND MACHINES is a short sci-fi adventure game. It has a selection of quirky characters, and deals with themes of community, loss, healing, and living in your own head too much. Note that this includes some (discussed/implied) loss and self-harm. For a list of credits and assets used, please see credits.txt or the in-game credits screen. [ BASIC CONTROLS ]This information is also available in-game. The game is controlled mostly via mouse. LEFT-CLICK to walk or interact, RIGHT-CLICK to examine things. You can also press TAB on your keyboard to show interactable objects. [ KNOWN ISSUES ]You may notice the cursor jumping around in cutscenes and in level transitions. This is part of a workaround for an engine bug. (https://github.com/godotengine/godot/issues/4162) Likewise, the mouse cursor might not always visibly react when over hotspots. In that case, just wave the mouse around a bit, you'll get there. Sorry! [ CREDITS ]This game uses, remixes or adapts a lot of CC-licensed graphics. The assets are listed below in no particular order, and can be found on OpenGameArt.org. If something isn't listed, it's probably by me. Also, some graphics were generated using a GAN, via the AI Art Machine notebook by Hillel Wayne, based on work by Katherine Crowson and @advadnoun. Here's the assets:
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