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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://otomaji.itch.io/hololive-ultimate


Here you are.

Looking for a pretty unique RPG? Or maybe looking for yet another hololive fan game?

Look no further. And enjoy the neo-classical RPG experience offered by Hololive Ultimate: Apocrypha and its custom game engine* built-on the libgdx graphics library (no, I didn't make a custom rendering engine, I'm sorry).

[Disclaimer, game is early-development proof of concept demo. Only two months of development]

(Most recent update not properly play tested and with some missing features, stay tuned)

Features

  • Non-Standard battle-system stolen based on a flash game I half remember from 8 years ago. you will get to click on circles.
    Go watch the video, it is easier for me to explain that way;
  • Open World RPG, It is more of a Legend of Zelda ('86) than a Breath of the Wild,
  • Moddable (partially, better support in further updates) watch modding video for more information;
  • Complex self-balancing, challenging, combat system and mechanics;
  • Certified(tm) funny and engaging RPG story.
  • SOME sound-effects and PRESENT music;
  • Asynchronous multi-threading. Live Fast, die young race conditions
  • (As of most recent update we have synchronous also)
  • SAVE SYSTEM (1 Save limitation because UI, fixed at a later date)
  • Vine boom sound effect implemented in 1 hour
  • There is a youtube tutorial

Controls

  • For your most needs all you need to do is press F, if you are unsure what key to press, press F it will Fix most of your problems.
  • WASD / Arrow Keys to move around
  • Mouse to aim. Left click to attack, Left click to defend
  • Dialogue forward works both with F and left click
  • E or esc to open the game menu
  • Navigate menu with mouse or arrow keys (not right now)
  • Exit auto-saves

Caveats

  • Some menus are not yet implemented

  • Save frequently, auto save not yet implemented
  • Shop screen is simply a recycled choice screen, and choice screen ugly af
  • Keyboard control not supported in the choice screen, stupid maybe
  • Thanks to development debt, Japanese characters aren't supported by the engine, that is planned to be fixed asap

Future Development

Before we get into the technical details of this; here is the gist of what is planned to be added in the future:

  • Firstly, obviously, more game
  • Expand levels, improve assets, add mechanics:
    • Add additional AI intelligence levels
    • Improve UI feel, layout, assets, menus, etc
    • Improve support and add different weapon sight shapes
    • Decide if I should actually add charm mechanics to this game or let it be
    • Consumables
    • Level Up prompt, more involved level up process;
    • Balancing and pacing improvements
    • uhhhh... terrible promise but... everything can and maybe will be improved????????
    • Improve the level up system, it was a bit rushed during crunch
  • General architectural redesign and bug fixing:
    • The way Hit-boxes work is beyond stupid, it needs to be remade from the ground up.
    • 「Code Restructuring」 (The F stands for Fun)
    • Make code more readable (for me);
    • Moddable but not modder friendly, need to improve;
    • I don't think there are any major bugs. Like you know, game crashing, save corrupting, unfixable by the end-user, capital B Bugs................ Someone's gonna crash, for sure, and somehow their entire OS will be deleted by some sort of accidental day zero vulnerability in the windows clippy resummoning code, fear the paper clip FEAR

Current Development

  • Hitboxes good now
  • Some「Code Restructuring」 (The F stands for Fun) done
  • Completely change the way I draw to the screen to support multiple resolutions; done
  • Resolution fixed, painful
  • Some settings :)

Disclaimers (fun!!!!)

  • Early-Development Demo
  • Assets are: either pre-existing Hololive things I ""stole"" from the official-hololive website or: the mouses cursors I actually stole from: this OR: Things I poorly made myself in GIMP. (linux user btw);
    • Tl;Dr the art is not impressive;
  • Some sound effects are free (libre) sound effects, others I simply sampled some of the "idols" talking, yelling etc. Music either MIDI made by myself, or Spanish guitar recordings, by myself;
    • TL;Dr the sound design is not impressive;
  • I coded this engine;
    • Tl;Dr the engine is not impressive;
  • This game and my person do their utmost to comply with the following code of conduct in relation to the hololive derivative work guidelines

Conclusion

NOW GO SON! And spread this game wide, and plaster my face over the internet, those who do so will be rewarded in... [checks notes]
VALHALLA


*definition of costume engine may vary