https://ry0g4.itch.io/poke-raycasting-engine This is just a simple raycaster created just for fun, based on the excellent tutorial at: Tutorial For Game Development And Other Purposes by F. Permadi It runs fine on real hardware too, but a little more slowly. It's a fairly straightforward implementation of the basic techniques presented in the tutorial, with fixed-point math and table-based trig functions giving it speed, as well as the odd bit of assembler. This homebrew includes an sprite system for drawing in-game objects, and some floor and ceiling textures textures. This homebrew also added shading to give the graphics a bit more depth. |