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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://ptrefall.itch.io/horde-survivors


An entry into the 2022 7DRL challenge. Inspired by Vampire Survivors, but with a turn-based twist. Survive by killing monsters, gaining XP and leveling up your abilities. Get strong enough to challenge the strongest of monsters and claim his amulet, the Amulet of Yendor, to defeat the Horde once and for all and Survive!

Changes in Version 1.8.0

  • Added new ability: Blink! + a new starter character that use it.
  • Added new ability: Discharge! + a new starter character that use it.
  • Added new ability: Firewall! + a new starter character that use it.
  • Added new ability: Battlecry! + a new starter character that use it.
  • Characters can now start with different elemental/magic attunements.
  • Some bosses now can spawn a ring of death that destroy uncollected gems, monsters and you!
  • Some bosses will now despawn their minions on death.
  • Final bosses will now feel more dramatic.
  • Monsters now has a random chance to cause a little more, or a little less, damage.
  • Monsters will now absorb some damage types more effectively than others.
  • Some monsters will now leave hazards on the ground.
  • Some items now come with buffs to attunements or abilities.
  • Archer starts with bowshot ability at level 2.
  • Tweaked the power-curve of Spark ability.
  • Tweaked the power-curve and dimension of Fireball ability.
  • Tweaked how soon an Artifact can spawn.
  • Full audio overhaul with FMOD-based audio!
  • Yellow gems should now feel much more significant!
  • Menu UIs should now scale to any resolution.
  • More interesting use of lighting and visual feedback.
  • Updated to Unity 2022.1.20f1

Changes in Version 1.7.2

  • Fixed issues preventing the web player to work.

Changes in Version 1.7.1

  • Ensure the last (new) boss can actually spawn!

Changes in Version 1.7

  • Added AOE Procs to some boss monsters.
  • Added a new late boss challenge with its unique win condition.
  • Added a new greedy player character.
  • Character Selection is now a vertical selection menu.
  • Sort actor sprites by Y axis.
  • Projectiles now spawn closer to the player.
  • Summary now include what killed you.
  • Summary timeline now include when you picked up items and abilities.
  • Tweaked XP algorithm.
  • Projectiles now spawn closer to the player.
  • Misc bugfixes and QOL improvements.

Changes in Version 1.6

  • New Summary page on death/win.
  • New Shield Bash ability.
  • Fixed music player that would sometimes play two songs at the same time. 
  • Make slimes slightly transparent.
  • Bowshot cost 1 more turn, starts with 1 arrow and gets one less upgrade. 
  • Potions require step-on to pick up.
  • Fix XP floaters to work with 4 digits.
  • Melee Speed is now called Reach.
  • Make it more obvious what the sun-book does.
  • Make it more obvious in what direction the direction pointer is pointing.
  • Tuned monster spawn phases.

Changes in Version 1.5.3

  • Empty Tome is now called Tome of Sparkles.
  • Improved chest load-out. 
  • Fix bug that caused artifacts to not spawn in some cases.
  • No-spawn zone outside level border walls.
  • Improved spawn table boosts per character.

Changes in Version 1.5.2

  • Improve chest load-out.
  • Gear Replace UI should be more obvious about replacing the current gear.
  • Improve spawn phases (the game should now feel much longer and better paced).
  • Red Mage gets +10% Movement Speed to try make it more viable again
  • Tuned bosses and monsters.
  • Tuned some Abilities.

Changes in Version 1.5

Disclaimer: As this is a big change to the game, there's bound to be some balancing issues introduced, and the risk for bugs have increased. The goal of this update was to add another axis of progression, and more mystery, and to make all builds more viable as winning builds.

  • Weapons! You can now equip weapons that compliment your Abilities.
  • Books! Through the power of knowledge you can enhance your Abilities.
  • Armor! Completely absorb all damage every N turn.
  • Boots! Add a chance to resist taking damage from an attack!
  • Artifacts! Powerful artifacts the enhance your Abilities in a major way.
  • Chests now spawn gear rather than abilities.
  • Gold can now be used to re-roll choices on Level Up.
  • A new character!
  • New monsters!
  • Stagger. Every turn you have a chance to stagger you enemies. Some weapons and abilities have a greater chance for causing stagger than others.
  • Burn! Some Abilities and Gear has a chance to set your enemies aflame!
  • Freeze! Some Abilities and Gear has a chance to freeze your enemies stiff!
  • Tooltips! You can now hover your current Abilities and Gear to get information on them.
  • Low health warning on screen edges.
  • Hoarder Ability renamed to Greed.
  • Hammer Ability renamed to Whirlwind.
  • Limit talent count to 4.
  • Improved talent selection on Level Up (it should now have a greater chance of picking relevant talents).
  • Each character has a preference boost to item drops from chests.
  • Directional pointers that point towards spawned chests, artifacts, game-ending bosses, game-winning amulets.
  • Improved font of Ability descriptions. They should now be more readable.
  • And lots of other small QOL and Bugfixes.

Changes in Version 1.4

  • Turns now properly pause time when we wait for player.
  • Every player and monster now has different mass. Heavier actors can push through a group of much lighter actors.
  • Monsters will now have varying degree of chaotic movement behavior.
  • Floating XP numbers
  • Walls can be damaged by monsters
  • Minor changes to the level
  • Tuned monsters
  • Tuned abilities/weapons
  • Tuned spawn phases
  • Tuned characters

Changes in Version 1.3

  • Turns animate 2x as fast now
  • Floating damage/heal numbers for more combat transparency
  • Some items (like chests) are not picked up by Hoarder range and require player body overlap.
  • Tuned monsters
  • Tuned abilities/weapons
  • Tuned spawn phases

Changes in Version 1.2

  • Added chests
  • Added gold
  • Alternate evil ending (challenge)
  • Characters have different pros/cons
  • Tuned gem xp
  • Tuned level up formula
  • Tuned monsters
  • Tuned abilities/weapons
  • Tuned spawn phases

Changes in Version 1.1

  • Fixed a crazy amount of unnecessary memory allocations + audio sources that were spawned but never died (they're now pooled).
  • No gameplay changes in this hotfix, so I hid the 1.0 version, since the 1.0 web version was crashing and the standalone versions were lagging like crazy after a while.