tuxDB - linux gaming aggregate
TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://fletchmakesstuff.itch.io/speedcat


SPEEDCAT

A game all about collecting coins and being faster than your friends!

How to Play

Can you be the speediest cat? There are 32 different "rooms" that you can explore. Within each room, there is exactly one (1) SPEEDCOIN that you can collect! Collecting the 32nd coin will immediately end the game and display your completion time and the number of deaths you had!

Victory screen
Collect all 32 coins and this victory screen could be yours!

The coins can be collected in any order, so use your creativity to think of creative routes to get those coins even faster the next time! Or, you could attempt a no-deaths run! Share your high scores in the comments below to compete with the SPEEDCAT community! Join our Discord to discuss SPEEDCAT and much much more!

Modes of Play:

In SPEEDCAT, there are two modes: "Normal Mode" and "Hard Mode". The only difference between the two modes is that some blocks will blink on and off in "Hard Mode", making some jumps more difficult than in "Normal Mode". Other than that, the modes are identical.


Controls

In-game:

  • Left & right arrow keys - move SPEEDCAT
  • "Z" or up arrow key - jump

In menus:

  • Arrow keys - navigate menu
  • "Z" - select option

PICO-8 menus:

  • "P" - open menu
  • "ENTER" - select option
  • Arrow keys - navigate menu

World Map

A quick look at the room layout! Rooms are numbered 1-32 from left-to-right, then top-to-bottom (room 1 is top-left and room 32 is bottom-right)

This is a handy reference in case you want to heavily optimize your route! Each square on this map represents one cel in-game (an 8x8 region). Here's a legend for what each color means:

  • White - walls / floors / ceilings
  • Pink - SPEEDCOINs
  • Bright red - spikes
  • Greyish purple - springs
  • Maroon - crates / pushable blocks
  • Yellow - keys
  • Gold - doors
  • Blue - teleporters
  • Grey - switch blocks
  • Dark green - buttons or levers

NOTE: This map is slightly out of date since version 1.1 was released. The map above is for version 1.0. I'll try to update it soon.

About the Game

SPEEDCAT has been my "pet" project for the past 2.5 years. It started as an experiment for me to learn more about how to detect and resolve 2d collisions. When I started, I didn't realize I'd be finishing the entire game!

I've taken my time on this game. Whenever I felt like my heart was in it, I'd put some work into the game, and whenever I was feeling burnt out, I took a break! So while it's taken longer to develop than the average development time for a game this size, I feel like this game is the culmination of all I've learned thus far in game development!

Here's a look at the first three levels ever developed for SPEEDCAT! While they have remained largely the same, this was the first real look at what this game was becoming.

Playing on stream?

Do you want to play SPEEDCAT on stream or in a YouTube video? Go right ahead! Use #SPEEDCAT for your go-live or video announcements on Twitter so we can find your work! Also, don't be shy about joining the Discord... it's a great place to share your SPEEDCAT strategies, discuss game development, and more!

Credits

  • Developed by: Fletch
  • Written in: PICO-8
  • Background music composed by: Andrew Carlson
  • Playtested by:
    • Clark O Tron
    • Benny
    • Cowboy
    • Salayna (Sachi)
    • SpicyCheeseBite
    • Spak
    • PixelDud
    • DJF#1107
    • Claire Kascher - v1.1
    • Turd Boomerang - v1.1
  • Thanks to jacobpierce for their reproduction of the PICO-8 font for use in the trailer and other promotional graphics
  • Huge shoutout to my wife for all of her support and encouragement throughout the entire development process. Her words of excitement and encouragement helped me through many speedbumps!

Curious about the crab in Room 17? The crab's name is Sandy, an adorable character from Sandy's Great Escape, developed by Mocha Moose Games! Check it out here!


Check out my previous game, Mouse Maze!

Want to leave a tip? You can donate to my game development efforts on Ko-Fi!

I developed some of this game live on Twitch! We do cozy game development streams on Tuesdays at 3pm ET and play cozy games on Fridays at 8am ET. Come hang out!

Most of my game dev and content creation announcements land on Twitter. Following me on the bird app is the single best way to stay up to date on what I'm working on!