https://super-smash-fox.itch.io/rolling-maze (This game was made by 1 person, and it is also my first game jam and my first year of having learned Unity and C#) You play as Dice Boy (a literal dice), to escape a maze. On the way there are obstacles you can roll under, but every time you roll you randomly get a new ability. Use these abilities to navigate your way out of the maze. If you roll: 1 - minus roll attempt 2 or 3 - opens doors 4 - 2x zoom out view of the maze 5 - plus roll attempt 6 - 4x zoom out view of the maze Controls: press Z - roll press X - use ability hold C - ability guide pop-up hold I - instruction pop-up (Known issues due to time constraint and lack of beta testing: Sometimes the player can't pass through openings because of unoptimized collision detection and space. Or touch the winning flag through the walls instead of solving the maze.) (Original/planned direction of development: A puzzle game where each roll gives a different ability to solve an escape room (as opposed to just maze) where there is a solution hidden regardless of what ability you randomly get, but some abilities have easier solutions than other + level system + players cannot roll whenever they want and are limited / have to find clever ways to force a roll (e.g. falling off stairs or cliffs). The maze design was picked up so as to meet deadline and show off the rolling concept and core game mechanic.) |