https://william-rous.itch.io/cellar CELLAR - six strangers and a machine...James wakes up in a small room with a naked bulb and a sink that doesn't work. He's inside the facility. Remote, underground, isolated. One of only six, he's been hired as part of an inexperienced skeleton crew. All of them are new to the job. And although each has a different reason for it, they've all chosen the isolation. The base is dark, dank, and full of things that don't look like they should be there. And at the heart of it all is one machine, a glowing screen with a grid of numbers and two buttons. They're not told what it's for, only that it must be kept running, at all times of day, for a month. And that's it. 30 days of solitude, tasks, and other people. Welcome to CELLAR. CELLAR is a story-focused game that takes place over 30 days, lasting around eight hours of gameplay. Events, character movements and dialogue are all unique and carefully crafted for each day. Gameplay is split between story events and carrying out a series of simple tasks, although many story events change gameplay in unconventional manners.
Take your time. The game won't start without you. |