https://hometeamgamedev.itch.io/critical-alpha-afterburner Developed Oct 30 2016 - Jan 15, 2017 Reboot (Afterburner) team lead, ground obstacles and vehicle AI:Nicholas Polchies Original (Critical Alpha) team lead, gameplay, menus, 1992 3D models, 1910 trees/blimp, and mars base: Tim Waskett AI collision avoidance: Reid Alford WW1 plane models (SpadXIII and Fokker Dr.I): Caspar Dunant HUD design and programming, camera shake: Patrick Nugent Spaceship models, X-29 cockpit, tank models, missiles: Chris DeLeon Crystal aliens and alien projectile effects: Jeremy Kenyon Sound design and music: James C. Hoffman Space ambience: Micky Turner Special Thanks for procgen terrain tutorial: Sebastian Lague (not a club member) Created in Gamkedo.Club |