https://lanthos.itch.io/divine-disaster Divine Disaster is a two level tech demo for the Vive hardware. It was an experiment with how to use the VR hardware and have fun throwing meteors at things and watching them burn. This is best played with the Vive but basic keyboard controls are in place for people without VR to check it out. Unknown if this will work with a Rift. Project Lead, Level Design, Game Design, Main Programming: Jeremy Kenyon Tree Models: Christer "McFunkypants" Kaitila Music and Sound Effects: Micky Turner Huts, Totem, and Meteor Models: Retrophil Fire System, Hand Models/Animation: Reid Alford Real-Time Terrain Deformation: Tim Waskett Level Design, Little People Image: Chris DeLeon |