https://subvertissement.itch.io/project-unstabilized project: unstabilizedyou've done it! hoping to break away from the repetitive monotony of modern life, you have signed up for that project: unstabilized program. and now it's actually happening. how unstabilized can you actually become? a rather peculiar blend of typing-game mechanics, with roguelike elements (procedural room generation, perma-death), within a narrative that feels just slightly.. unstabilizing. controls
difficulty levelsi found it a little hard to adjust difficulty settings and estimate what would be challenging for people with varying typing speeds. the difficulty setting can be changed on the main menu.
accessibility
credits
jamproject: unstabilized was created for the godot wild jam #49, which ran from september 9th to the 25th. (happy 4th anniversary to the wild jam!)
overgrown: the further you progress in your unstabilization process, the more plants enshroud the rooms you pass through. colossal creature: this one is admittedly a little far-fetched, but.. on every tenth room, you face a GIGANTIC HAND. a blast from the pastel: all colors are based on the Sulu palette, created by jumbledFox |