https://dgriffin.itch.io/decaphase Submission for Ludum Dare 51 Build turrets to defend the base. Levels progress every ten seconds.
Game speed, SFX, and music levels can be adjusted at the bottom of the menu. To improve performance, check REDUCE LIGHTS. This will render less lights, and lights with a smaller area of effect. For better performance, use a native build rather than the web version. If running in browser, runs best in chrome/chromium. In the web version, there may be some audio stuttering at low frame rates. All assets were created for, and after the start of the game jam. (Music, sound fx, models, etc...) https://github.com/DGriffin91/LudumDare51 Collaboratively made by @Griffin & Surreal. |