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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://cammymoop.itch.io/monster-battler


This is a fun little project I threw together because I really felt like designing a unique battle system.
It is easily editable with a simple script available to define various moves quickly.
It features non-simultaneos moves, one player will go first and choose a move first.
The first player advantage is slightly mitigated by the second player being able to see what monster the first player sent out first.

When selecting a regular move (blue octagon) the move is resolved at the start of your NEXT turn, so some planning (and guessing) ahead is required.

When choosing a immediate move, it is resolved immediately but this leaves you open to being hit by several moves in a row from the opponent.
You may not use an immediate action twice in a row.


Monsters, moves, and special tags are editable via the JSON files in your app data after the game has run once
(In windows check %AppData%\Godot\app_userdata\MonsterBattlerProto\config)

all monster type or trait effects, some special move and tag effects are not currently editable