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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://sealiteral.itch.io/sheep-monologue


A happy sheep talks about what it's like on the field (there's even a bit of poetry).

I made the O2A2q version in one week, and found that it sometimes ignored some keypresses, or if you kept held the escape key on the main menu it could start to flicker until you released it. So I fixed it on the next day, making version 1.1, which is also the one that will play in-browser.

I left out the audio because it was very noisy. I hope to add it back sometime I have more time. And I plan on making a multilingual release in those languages I feel like I speak well enough.


I made this in Godot, which made it fairly easy to do the animation, but complicated the programming side of things. So I didn't manage to get the UI able to do all of the things Ren'Py does by default, such as making the font size changeable. I think changeable font size is something I might get working in time for the Blossom jam.

Known issues:

  • The O2A2q version doesn't hande keyboard input very well, so I'd recommend relying on a mouse if you play it. Not only it might ignore some keypresses but it might sometimes do more than it was supposed to.
  • Right before uploading version 1.1 I made it so that if you use the up and down arrow keys on the about screen or the controls screen, it scrolls up or down. That's not documented in the controls screen.
  • Pressing some keys after clicking on the background or sprites could get counted as pressing the keys twice. This happened more in the O2A2q version, but wasn't fixed completely until version 1.2.
  • The skip button in version 1.3 sometimes ignores some clicks. I'm not entirely sure what causes this.