https://lanthos.itch.io/sea-officially-lost This is an underwater survival horror game! Player has to learn what happened to the rest of the crew and while trying to avoid their fate in the process. Made with the help of these lovely people from the Gamkedo Gamedev Club! Lead developer, concept design, main programmer: Jeremy Kenyon Radio model, airlock door, ambient sound, glowing glyphs, seabase models and textures, voice acting: Andy King Giant shark man, goblin shark and spider crab models, procedural creature animation, airlock door animations: Tim Waskett Flashlight coding, lighting, character controller polish, lighting design, main menu, sealab design, sonar scan effect: Nick Polchies Inventory programming and art, underwater carrier background, arm chair model, diving propellor model: Sergio Solorzano Audio programming, sound effects, music: Michael "Misha" Fewkes World design, seabed terrain, lab spaces and models: Simon J Hoffiz Greebles, pipes, wires, control panels, tubular habitat meshes, crashed airplane mesh, schools of fish, particle systems: Christer "McFunkypants" Kaitila Flask, beaker, and bunsen burner models, voice acting, main menu music: Vignesh Ramesh Enemy swarning A.I., creature spawning code, swarming logic and gameplay: Cameron Button Diving helmet HUD design: Marcus Silva Notebook model, beaker model, picture frame model: Nicholas Fewkes Additional character design: Dana Alcala Voice acting: Eugene Meidinger Flashlight improvements, UI polish: brk_zp Mug and plate models: Cindy Rey Lee Tube worm model: dtderosa Compass icons, portal particles: Chris DeLeon |