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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://zip-creations.itch.io/revanche


*************** Fixed Linux Version now avaiable! ***************

It's cold, dark and wet. You stopped counting the days since you've been locked away in this dungeon by the man of the king, lead by your personal archenemy. After countless attemps to  break free from your bonds, you almost gave up hope. Suddenly, you can the voice of your lord and master Noruas in your head! It's a long forgotten spell... And you are free from your chains!

Now you have to try to get from the lowest level of your prison to the exit of this nebulous dungeon and reunite with your dark lord Noruas, and more importantly, with your beloved goat. But the floors are guarded by numerous enemies, who will try to keep you from seeing the sunlight ever again. The higher you go, the more difficult your battles will become. You will have to make use of all your occult abilities as a skillful summoner to take down your foes.

How to Play:

You move your units passively by selecting them and clicking on the map. You can summon allied units by using souls, which are sometimes dropped by fallen enemies or can be found in chests.  While selected, the summoner can cast spells, which consumes mana. Mana regenerates over time. You can upgrade units and the stats of the summoner with the experience points you get by deafeating enemies. Your main goal is to hunt down your archenenemy at each floor, until you defeat him at the final floor. The game includes a in-depth guide about every aspect of the controls and the game mechanics. You can save the game at any time.

Fighting:

Each unit, aside from the summoner and the archenemy, belong to an element. Each element is strong against two other elements, but vulnerable against the other two; e.g. fire units deal more damage to magic and lightning units, but receive more damage from water and ghost units. You can practice tactics against each enemy by entering the training menu and click the icon of the enemy you want to fight against. You can also enter the techdemo, to see what happens if you let 1000 demons fight against 500 front pensioners :D

Features:

  • Randomly generated  maps
  • Varied enemies and allied units
  • Fully animated units/items
  • Upgrades for units/stats
  • Multiple save slots (limited to 100)
  • Goofy achievements (tracked across all saves)
  • Statistics (tracked across all saves)
  • Language settings for English/German
  • A persistent setting menu
  • Techdemo
  • Debug mode

Dotnet is requiered to run this game. Download  from Microsoft.

This Game was created as part of the software training course at the Albert-Ludwigs university Freiburg: https://sopranium.de/Hauptseite (GER). It was created by group 07:

Pascal Walter, Nils Ertle, Benjamin Robens, Meli, Ruben Rosenmeyer and Till Hoffmann; and was tutored by Zacharias Häringer.

Final modifications and puplication by Ruben Rosenmeyer.

The Assets of this game are not allowed to be used for public projects, whether monetized or non-monetized; and are not allowed to be distributed without the artist's permission. (If you have any questions regarding this topic, please write a mail to ruben.rosenmeyer@gmail.com).

Part of the Sound used is from  Zapsplat. Ambient music base by 23843807 from Pixabay. Bossfight Music base by Alex_Kizenkov from Pixabay.

The sprites of this game are partially based on a spritesheet made by 0x72 on Itch.io: https://0x72.itch.io/16x16-dungeon-tileset