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New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://wimpress.itch.io/antsy-alien-attack-pico


Plot

Antsy Alien Attack Pico is a juicy retro-style vertically scrolling shoot 'em up. It is my love letter πŸ’Œ to the shmups I played in the arcades in the '80s and '90s πŸ•ΉοΈ and my entry to Linux Game Jam 2023 πŸ§

The year is 2139. Planet Earth is under attack by aliens, and they're (still) antsy!

Objective

rocket You're a mercenary with a state-of-the-art space fighter and a gun for hire
space_invader The United Federation of Planet Earth has hired you to dispatch the aliens and restore calm
moneybag Complete every mission to fulfil your contract and earn your pay

One ship. One life. One mission.

πŸ’₯ Destroy aliens by shooting or colliding with them
πŸ›ΈοΈ Avoid the aliens if you can't destroy them
πŸ”‹ Collect power-ups to enhance your weapons and charge the ship dynamo
πŸ›‘οΈ A fully charged dynamo boosts ship health by 50%
πŸ›‘ Weapons go offline when travelling at hyperspeed
🌌 When your health is depleted, you're lost to the vacuum of space

Controls joystick

Antsy Alien Attack Pico should work with most game controllers video_game The in-game visuals show the PICO-8 buttons, but the following shows the equivalent buttons for Xbox controllers.

ActionButton / Stick
Move D-padLeft Stick
Fire A
FireB

1-UP Keyboard one

ActionKey(s)
Left
Right
Up
Down
Fire NZC
FireMXV

2-UP Keyboard two

ActionKey(s)
Left S
Right F
Up E
Down D
Fire TabQ
FireShiftA

Game design triangular_ruler

Antsy Alien Attack Pico is a "sequel" to Antsy Alien Attack. Antsy Alien Attack Pico was developed during Linux Game Jam 2023 penguin using PICO-8. I've been looking for an excuse to learn PICO-8 and this is it!

Credits bow & Licenses man_judge

A big "Thank you!" to everyone below who contributed to making Antsy Alien Attack Pico during the game jam. Antsy Alien Attack Pico would have been boring shapes and silence had it not been for these fine people:

The game code is licensed under the MIT license, and all game assets are licensed using CC-BY-NC-SA 4.0. As I'm using assets from other creators, and they use the CC-BY-NC-SA 4.0 license, the few SFX and sprites I created are also released under the CC-BY-NC-SA 4.0 to keep things simple.

  • The player ship is from Krystian Majewski [CC-BY-NC-SA 4.0]
  • Most of the other sprites are created by Alice Masters [CC-BY-NC-SA 4.0]
  • All the music is from Gruber [CC-BY-NC-SA 4.0]
  • Most of the SFX are from Gruber [CC-BY-NC-SA 4.0]