https://cloudrac3r.itch.io/eval-em-up Every enemy holds executable code. Shoot the enemy to run its code. Controls: ---- There is no special screen when you win. ---- Other credits: Graph paper image by Jose Camões Silva, CC-BY-2.0, edited by me to have drawings on top of it. https://www.flickr.com/photos/josecamoessilva/16645340674/ Blackboard image by Peter Gargiulo on Unsplash, edited by me to blend it into a horizontally repeating texture. https://unsplash.com/photos/cGNCepznaV8 Background chalk drawings were drawn for me by Elysia. http://alphamethyl.barr0w.net/~elysia/index.html You can browse the Eval-em-up source code on GitHub. The code directly depends on Raylib, the Racket Raylib bindings, and the Priority Queues package. They may have further transitive dependencies. --- Solo project for Spring Lisp Game Jam 2023, coded in Racket + Raylib. I only found out that the jam existed after 5 of its 10 days had already passed, so I had a little bit of time pressure. Unfortunately I wasn't able to put together the art and the code and the waves for as many unique enemies as I wanted. The published game contains a very limited selection of enemies, but enough for you to get the idea. Other ideas for enemies included:
I most likely won't continue working on this game after the jam ends, but if I did, that's the kind of thing I would add to it. |