New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )
https://pilgrimcreations.itch.io/copsrobbers Intro
Do you want to be a cop and chase the most famous—and infamous—bank robber? Here is your opportunity: Intel says that there will be a robbery in the Golden Bank, where the Big Diamond is stored. Go and get to the diamond before the robber and set a trap. Do you want to be the most famous bank robber? Here is your opportunity! Break into the Golden Bank and stole the Big Diamond. The police Captain is after you. Would you be able to reach the diamond before the cops? Welcome to Cops&Robbers, a one-player/two-player dungeon-crawl game about a robber, a cop, and a Big Diamond.
TWO-PLAYER Mode The two-player system uploads and downloads data from a web server. To start playing there are two possibilities: PRIVATE GAME: One player creates a game, chooses to be a cop or a robber, and shares the generated game-code with the second player. The second player uses that code to access the created game and will be the opponent (cannot chose the job). PUBLIC GAME: One player creates the game, chooses to be a cop or a robber, and the game is public on the server. Another player searches the public-game lists and joins in. Once the system detects the two players are on-line, the game starts. Obviously, every player needs a computer connected to Internet. Information is constantly being updated, but it’s not immediate; some minor (and not so minor) lags are usual. Due to the nature of the game, there is no save/load option in the two-player mode. ONE-PLAYER Mode One-player mode works as usual, with the save/load option. Gameplay There is no actual story or narrative in the game. The player explores the bank basement (dungeon crawl style), defeats enemies, finds objects (weapons, first-aid kits, grenades, dynamite…), blows up doors, opens the vault and gets to the diamond before the other player does. Every step is guided by missions. When defeated, the player runs and hides to the starting point. Whether the two players are near, the program launches a duel between them in the form of an automatic combat (the system used is not fast enough to create a real-time battle). This can (will) have odd (and fun) results (two winners or two losers, sometimes). Anyway, the game goes on until one of them gets to the diamond in the vault. Instructions
The game is meant to be simple and fast. Exploring an odd possibility (web connection) that Ren’Py is not actually designed for. It has been more an «experimental project» than a big idea. If you give a try to the game, I’d like to know how to improve it:
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