tuxDB - linux gaming aggregate
TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


https://bluesillybeard.itch.io/fly-swatter


THE CONCEPT

In this game, you play as a giant fly, protecting their sewage factory from the humans trying to stop you. After 10 minutes, the humans give up and you may claim your disgusting breakfast.

HOW TO PLAY

I would suggest doing easy or medium difficulty for your first run.

WASD controls. The fly will automatically swat any humans that come within range, so you only need to move around. Holding shift increases speed.

This is your factory

Protect it.

This is a SWAT team

They are trying to take your factory. Keep them away from it by swatting them.

This is an exterminator

Swatting it releases small flies that help you defend the factory. Exterminators stay away from the factory, focusing their effort on collecting your little helpers.

EXTRA INFO

the project is mostly complete. It's missing the story at the start of the game, and the game end screens need to be polished, but game play wise it is complete.

This is my second ever game jam entry, this time with the help of two people.

I (Blue) did the coding and game design.

Matan did artwork, sound effects, music, and came up with most of the ideas for the game.

Hailey did some artwork.

If you've read this far, you deserve some tips:

-Fly around the outer area of the map for exterminators at the beginning of the game. The more exterminators you find, the easier the later stages of the game will be.

-In difficulties "Hard" and "NO", if there is anything other than you and your helpers visible from the factory, you're probably screwed.

-The game isn't over once it's been 10 minutes, all of the enemies must be killed before the game can be finished. This means it is theoretically possible to loose the game after the humans give up.

SOURCE: https://github.com/bluesillybeard/GMTKJam2023

(For anybody crazy enough to delve into that horrible mess of code)


It was fun working on this project. I learned a lot about Raylib (the library I used to create the game) and .NET Ahead-Of-Time compilation, which allowed be to bring a file that would normally be hundreds of megabytes into just a few.