https://madparrot.itch.io/dustblast-gwj60 BUGS:
--- The game was written to have 4 chapters. This build blocks the game after 2 chapters because I ran out of time. This game was submitted as incomplete, as a showcase of what I was doing. I submitted to show my friends and jam colleagues "hey, look what I was doing, I think it was cool!". I'm not putting it side by side with the ones who completed. I submitted to cope with the frustration of not completing, but I honestly don't think it should be counted in voting. If you're not comfortable voting on it, don't vote. A LOT of content was made during this 9 days which you don't get to see in the build (they are described in this page in the last section). I will try to finish the game after the jam, because Stephanie's storyline is a project I love and I don't want to take it away from jams. I wouldn't (for now) make a parallel game for her, but working on something that I started in a jam is fine. So please give feedback in comments assuming you are seeing a WIP, not a complete submission. That said... ------------------------------------------- Previously, on Stephanie's Chronicles... if you have free time and want to play the the releases in order:
Access H7 (opens in new tab) - Sequel to WTH, Stephanie decides to help herself into some hacking and get new robot toys Mechtobacillus (opens in new tab) - Takes place 10 years in the past, and explain a bit of how things got in there on the antagonist side. Follow Kyra as she steals a novel energy source from a security building But on that time 10 years ago, where was Stephanie? In Dustblast, help Stephanie as she's stranded in the place she wanted to be the least. If you don't want to play the previous ones, just this one (boooooo): (Contains spoilers of previous games) In Warthunder Type H, we are introduced to Stephanie, a half-android agent sent in a mission down to a planet, to retrieve some sensitive information - with the help of Dave, her support partner. In the end, we find out she is not one of the good guys, and is actually stealing the data. After the mission is accomplished, she cuts comms with Dave as she finds the robots in the complex to be promising, and wants to steal one for herself. In the end, she succeeds, getting out riding the big beast of her dreams. Then, in Mechtobacillus, we jump back 10 years in the past, and follow how an agent from another organisation - Kyra - is sent to steal a fuel technology. The introduction shows her making the plans to build the complex Stephanie would be invading 10 years later. When Kyra steals the fuel, she doesn't hand it to her company but runs away with it instead, to start her own endeavour. The game ends with a call between superiors discussing Kyra's betrayal, and planning a mission to retrieve that in the future, under infiltrated supervision of one of them: Dave (Yes! That Dave!). But while Kyra was securing the tech to build all that we see in the future, where was Stephanie? (Spoilers over) ----------------------------------------------------------------------------------------- Dustblast takes place at that time - 10 years in the past (while Kyra was doing her shenanigans in Mechtobacillus) - and we are brought to a very young, 20-something Stephanie, a girl (who was still fully a human!) full of dreams and hopes being shattered as she finds herself stranded, literally dumped in an almost deserted planet. In a landscape devoid of plants and where only bugs make company to the humanoids, a wasteland of sand, dust, and metal scraps from old broken ships... there is not even a single strand of hope for Stephanie to ever get out. Or will she prove that wrong? This is the story of how Stephanie became the person of the first game, after all... In a 3d retro style (as is tradition in Mad Parrot Studio games :P ), but this time drawing inspiration from classic MMORPGs like World of Warcraft and Skyrim for the narrative and quest system. All models are hand painted by me in blender with the exception of the human skin which I modified. The only free asset used was a human mannequin base model which I used as reference for all the humanoid models, everything else done entirely from scratch. All animations are done completely from scratch by hand moving bones with the mouse. (No mixamo or generators). ----------------- Things which ARE done but you don't get to see in the game:
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